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nessbe

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A member registered May 15, 2024 · View creator page →

Creator of

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Sorry for that! I discovered the very last day of the jam that .NET Godot projects couldn't be exported to Web. I only have Windows devices, so I thought that it would be better if I didn't post the MacOS et Linux versions, because I couldn't try those.

I really appreciated playing this game! However, I have some feedbacks to share:

Visual: I think the light is not really useful, and it feels a little bit janky. Also, you should keep the same scale for all your sprites, for consistency. During my playthrough, I found the parallax background a bit distracting. But, I love the way the flowers are generated (procedurally, I guess?)

Audio: Perfect. It suits really well with the stressful gameplay. The SFXs are really good to.

Accessibility: I think the gameplay is a bit flat, because all you do is walking back and forth and occasionally pressing on E. The threats are not really threatful, and we can't really dodge the bird's attack. When I was playing, I found out that the flowers can stack under the same pipe, which makes it difficult to select one. I found the upgrades menu a bit hard to access, and I took time to understand that the turtle was saying tips. I think you should add an icon or a text to the presses to distinguish them. I don't really understand how we are supposed to tell if a flower is mutated or not, aside from the turtle. Jumping is useless, I think (or I did not play enough).

Thanks for your feedback! I agree that the game is not quite finished on certain point, but I hope you liked playing anyway. I'll check out your game!

Sorry for this stupid mistake... I will try to fix it! Thanks for your report!

It's a good game but i have some problems: the jump button should, in my opinion, be by default the space button instead of the W button. The slimes are too weak: it's difficult to be hit by them and i think they should change direction when they collide. The saws should also deal damage to slimes. I also think that a main menu and a settings menu (audio, visuals, screen size) should be nice. For me, the main character should be flip according to its velocity instead of the mouse position. Lighting the light is also unclear and you won't sear clearly if you turned on the light or not.

Don't forgot that it is only my opinion, not your. It's a really nice game and the theme is respected. Continue like that and congratulations!

Thank you

Thank you! Yeah i will add more levels later don't worry.

Thank you! Yeah the font is cool but a little bit unclear... Later i will replace text with icons for the tutorial.

Thank you so much! Yeah i asume that there is not too much levels... I will add more levels on the Steam version!

Thank you so much

(1 edit)

Thank you! Yes i agree the background it's too distracting. Do you think slowing down the background will make it more acceptable ? And your game is incredible!

Thanks you ! I'm very proud of the last puzzle ;) Do you think slowing the background will make it less distracting ? I also tested your game and i find the gameplay and the art charming!

Thank you ! I've planned to rework the art into a hand drawn version! I will also publish the game on Steam if you want !

Thanks you so much ! Yes I didn't have enough time to make more levels... But I'm reworking the game and I will publy it on Steam! The free version on itch.io will stay on it forever, don't worry