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Ness_and_Sonic

32
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3
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A member registered Aug 30, 2020

Recent community posts

That might explain why the pause menu doesn't cover the whole screen if the resolution is 1920x1080. I am not a fan of streaming the whole screen through discord for various reasons. I hope a solution to that is found. Anyway, best of luck with that.

Okay, so that one's off. There is one I noticed that was still in the game. I tried streaming the game through discord, but the game crashed upon unpausing the game. Seeing as you've a discord server, you've a good testing ground for work on that issue.

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Controller bindings for the menu seem a little off. I'm using a switch pro controller, but it's bound to the standard Xbox controller layout using Steam so it might as well be an Xbox controller. Anyway, has the menu been tested on each stage to make sure it works correctly? The reason I ask is because there was one section in a specific stage where it crashes. I think it was around stage 14, but I can't remember.


Edit: It seems like the menu controls are bound to the controller bindings, so that might explain that issue.


2nd Edit: I think the Xbox button prompts might be wrong still.

Yeah, I think I posted them in the 3DSen Discord some time ago. Discord redid how links were handled since then because some bad actors were using them to spread things they shouldn't be spreading. As a result, if I wanted to give them a more permanent link, I'd have to look through my files to see if I have the old patch. Not sure if it would be better to start over or not as I feel like I wasn't making the kind of progress I was hoping. However, you could check the 3DSen Discord to see if they're still there if you use Discord.

That explains it. I guess I can't update because of this fumble.

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I did, but only the PC version is available now. I just wondered what was up with that. I wonder if a Steam version is going to be in the future for you so I can just get the full package with the PS1 version from there and not have to worry about this again?

I'm having a bit of an issue updating the game. The PS1 version is no longer accessible to me, but I know I paid for it. Is this because of a price increase or is this something I should be asking itchio's support?

Any chance of this getting on Steam? I wouldn't mind having this, but I'd rather have the ability to sign in via Steam if possible. Plus I think it might help with getting some more of my friends interested if it was on there.

Nice. If it includes an emulator friendly version of the game, I'll keep an eye out for it.

Any plans for a Steam or GOG release? While the game does look interesting to play, Paypal doesn't work for me, which is why I am asking.

Hopefully there won't be anything too problematic.

Bummer about GOG. There's some gems I encountered on Steam that aren't on GOG, so I guess their standards do cause them to miss out.

As for the SNES version, if its all that's left, then it's sounding like you're far along.

All in one package or something like Sega's Genesis /Mega Drive collection? Either way, I do look forward to it. So which versions do you have left to complete? Also, have you reached out to GOG about trying to get your games on there? I think they're wanting to get back to their roots with older games, so it's possible something like this might work well on there even if though it wasn't made in the previous century. Anyway, I'll wish you the best of luck with this game.

Hope you're able to work something out with them. I'd love to see this demake be offered on Steam as a DLC for Resident Evil Remastered if that's possible.

Here, maybe this could be helpful if you want to contact them: https://www.capcom.co.jp/ir/english/inquiry.html

Any chance this could release on Steam in the near future? Paypal isn't an option for me.

I'll look forward to a Steam or GOG release.

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The Steam shortcut I have says MESEN. It seems like it's only a problem when you're just starting the game. After you beat the first boss, I think it works fine. If it helps, here: https://itch.io/t/934473/4-useful-and-reusable-scripts and https://itch.io/t/944388/jjs-jank-script-examples

Anyway, it's not a bad game. A bit shorter to others in the same genre that I've played, but it does a good job of capturing the game play of the Metroidvania genre. One other thing I'd suggest doing is looking at Steamgrid and creating some assets for those wanting to add the game as a Steam or GOG shortcut in those launchers.

The save files seem to work later on in the game, it's just that it didn't work too well in that one spot. Not sure if it's that spot or if it was just too early in the game for there to be much progress.

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I'm wondering how do I save. I get a message when using a computer in game in Retroarch, but clicking continue just restarts the game from the beginning. Also, do you think you could try your hand at a 3DSEN Profile for this game? Edit: I think the save issue might have something to do with the first save location you encounter, but I'm not sure.

It should be complete. now. Geod, if you want to implement this, you can.

Okay, Added a few more tweaks that I hope will help with climbing sprites for Mario and Luigi. I only did this with the climbing sprites because the eyes would get a bit messed up with other sprites as they're separate sub sprites. Climbing sprites aren't facing towards you or side ways, so it won't affect them. Latest patch is here.

Okay, made a bit of an update. Some tweaks to Toad were made and I've added the world 5-3 boss to this patch.

This might be the final update from me. World 5-3 has wide trees that might too much for 3DSen to handle. I've gotten to the boss of 5-3, but not bothered with it.

September 26, 2020 Super Mario Bros. 2 USA profile and save states.

I think I'm going to take a break from this. Save states for all 7 worlds with the 3DSEN profile is here. It could use a little more work and some polish, but I'm making it available for anyone wanting to carry on.

Updated again with a bit of the Final Zone added. Still haven't defeated Wart yet so the animation is lacking.

There's multifloor buildings, so there's something to test it with and the creator of the game is giving it away on his own site if I'm not mistaken.

It might not work on 3DSEN, but you can use the FCEUMM core get What Remains working. It might be worth testing this script on.

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Yeah. I managed to reach world 7, but still warped past 3-2, 5-3, and world 6 as a whole. I'll update the 3DSEN profile when I get the chance. Haven't gone through those worlds, but a few updates were added anyway to it.

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For those wanting to play around with it. It's not perfect, but for anyone wanting to contribute, you can.

https://cdn.discordapp.com/attachments/571368948461862948/758376690237440111/Sup...

There should be some FCEUMM save state files, but I can't guarantee they'll work since I've been informed there's multiple versions of the game.

Edit: Updated 3DSEN profile here.

2nd Edit: Updated again: Second update here.

3rd Edit: Made it to the Final Zone. Still skipped World 5-3 and all of World 6. It really can use more polish in regards to things such as logs, waterfalls, and ladders. If you want more Warts in your Super Mario Bros. 2 USA profile, you can get it here. Still not finished, though.

4th Edit: Scroll down for the latest version and save states for all 7 worlds.

5th Edit: I don't think I can go much farther with this, but maybe someone else can use what I've provided to make progress I where couldn't.

6th Edit: World 5-3 boss added and some tweaks were made to Toad's sprites. I've also added a checkerboard pattern in some areas. Hope you enjoy it.

7th Edit: Made adjustments to more climbing sprites. Here's that version. Enjoy.

8th Edit: Knock out animation for the World 5-3 boss finished. Save states are a wonderful thing. Here's the link for the latest update.

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It should be done, but for anyone wanting to mess around with it and you have the game, here's the zip with save states: 2048 3DN file for 3DSEN emulator with 3 save states. 


Edit: Updated profile here. 

I found something that I missed. This should fix that.