Kind of cool, but do you think you can add the scrolling transitions that Link's Awakening had?
Ness_and_Sonic
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Sure. I get that as you put effort into these models and people pirating it isn't cool. I just wanted things to be more clear on what's allowed and not allowed before I did anything, so it might be a good idea to include a list of that kind of thing on the pages for this stuff for future reference. Maybe as a FAQ or a check list.
The models don't work as is, so there's no point in including the original files as it would just pad the archive for not any good reason to do that. Pawperty Damage is coded in Unity, so the model would need a conversion, but the textures might still work after extraction from the Blender file. I believe I've read Haydee requires the textures converted to Direct Draw Scripts.
In terms of other stuff, I'm considering removing some shape keys from the model as well so it's not going to be full thing and would be easier to work with if that's fine. I also will credit. That is if this is all okay with you.
So who's planned next, Mirage from the Aladdin Cartoon series, Julie Bruin from Tiny Toons, Gadget Hawkwrench from Chip'n' Dale Rescue Rangers, Penny from Go! Go! Hypergrind, Tigress from Kung Fu Panda, Kitty or Mrs. Katswell from T.U.F.F. Puppy, Miss Kitty from The Great Mouse Detective, ZigZag or Shiela from Sabrina Online?
Also, what are your conditions on your model being used as a mod for other games?
Controller bindings for the menu seem a little off. I'm using a switch pro controller, but it's bound to the standard Xbox controller layout using Steam so it might as well be an Xbox controller. Anyway, has the menu been tested on each stage to make sure it works correctly? The reason I ask is because there was one section in a specific stage where it crashes. I think it was around stage 14, but I can't remember.
Edit: It seems like the menu controls are bound to the controller bindings, so that might explain that issue.
2nd Edit: I think the Xbox button prompts might be wrong still.
Yeah, I think I posted them in the 3DSen Discord some time ago. Discord redid how links were handled since then because some bad actors were using them to spread things they shouldn't be spreading. As a result, if I wanted to give them a more permanent link, I'd have to look through my files to see if I have the old patch. Not sure if it would be better to start over or not as I feel like I wasn't making the kind of progress I was hoping. However, you could check the 3DSen Discord to see if they're still there if you use Discord.
All in one package or something like Sega's Genesis /Mega Drive collection? Either way, I do look forward to it. So which versions do you have left to complete? Also, have you reached out to GOG about trying to get your games on there? I think they're wanting to get back to their roots with older games, so it's possible something like this might work well on there even if though it wasn't made in the previous century. Anyway, I'll wish you the best of luck with this game.
Here, maybe this could be helpful if you want to contact them: https://www.capcom.co.jp/ir/english/inquiry.html
The Steam shortcut I have says MESEN. It seems like it's only a problem when you're just starting the game. After you beat the first boss, I think it works fine. If it helps, here: https://itch.io/t/934473/4-useful-and-reusable-scripts and https://itch.io/t/944388/jjs-jank-script-examples
Anyway, it's not a bad game. A bit shorter to others in the same genre that I've played, but it does a good job of capturing the game play of the Metroidvania genre. One other thing I'd suggest doing is looking at Steamgrid and creating some assets for those wanting to add the game as a Steam or GOG shortcut in those launchers.
I'm wondering how do I save. I get a message when using a computer in game in Retroarch, but clicking continue just restarts the game from the beginning. Also, do you think you could try your hand at a 3DSEN Profile for this game? Edit: I think the save issue might have something to do with the first save location you encounter, but I'm not sure.
Okay, Added a few more tweaks that I hope will help with climbing sprites for Mario and Luigi. I only did this with the climbing sprites because the eyes would get a bit messed up with other sprites as they're separate sub sprites. Climbing sprites aren't facing towards you or side ways, so it won't affect them. Latest patch is here.
Okay, made a bit of an update. Some tweaks to Toad were made and I've added the world 5-3 boss to this patch.
This might be the final update from me. World 5-3 has wide trees that might too much for 3DSen to handle. I've gotten to the boss of 5-3, but not bothered with it.
September 26, 2020 Super Mario Bros. 2 USA profile and save states.