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Nerosus

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A member registered Dec 28, 2019 · View creator page →

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Its so nice when people jump right into: "So, when is the next session?".. Then you know something went right XD

But thats quite a group you have gotten together :)

Great to hear it was a success, despite the lack of toughness in the game. How did it go? Like, what location and such did the group get to play in and what playbooks did they choose?

I am assuming you are the one that also posted on Reddit about using the wizard core move, since your names are almost the same :P

Thank you. When I have better time, I can try and write a breakdown of how it works.

But until then, can you give more details about what you are having problems with?

Thank you very much. I hope it will help to make the experience pleasent you and the players.

I wouldn’t mind hearing how it goes with the group. It is usually interesting when new people to the hobby try it out.

And if there is any questions, please feel free to ask. Because I have only really tried the hack with more experienced groups. Never completly new players. 

So based on your experience, there could be things I need to clarify, or maybe even things that need to be changed to have the game flow better for beginners.

Thank you very much :D

Yea, the hack is a couple of years old now. And regrettable, not much has happened with it during that time. It was only recently that I realized that with there being more than just myself that enjoy the hack, I might as well try and make it more into an "complete" project.

It is more that I did not include it. To me, the immolator is missing a lot of "story" in its kit. Basically, a playbook should give an indication of what kind of story you want to play out (a little hard with the DnD baggage for DW). And all the Immolator really was about, was fire and burning things. Nothing about what it meant to "be an immolator" or what kind of story they tried to tell.

But it is something I want to try and look into.

Is it possible to get play materials without all the background noise, to make it more printer friendly? Maybe even have the player aid part of the character sheet pdf?

This thread will be dedicated to listing all the errors (grammatically or graphically) that have been discovered, and will be fixed in the next version of the document they were found in.

I am used to playing Monster of the Week Dungeon World. I think it might be a matter of the scale I am not use to. But that is exactly why some examples would have been nice. If someone is reading a new RPG with a genre/theme they aren't use to, I would say examples are rather important.

Seems like there is a lot of good stuff in this, but I seem to be missing a lot of guides on how combat/confrontation works. It talks a lot about that the characters must defeat horrible harbingers, but doesn't really give examples on this. Just that when they fill out the NPC's conditions, they are taken out or don't pursue their drive any longer. Which doesn't sound very helpful.

That is very good to hear :D

Will the final version have AI artwork?

I have never been more excited to press "Start battle" in a strategy game! I just love seeing how that one unit explodes into a whole bunch of em and start dancing and jumping.

Regrettably, it's code doesn't work well at all when using larger maps or multiple opponents, taking incredibly long time loading and lags.

Just a note, I have contacted a printshop and they told me they are not allowed to print the book because it has a copyright in it, unless they get a written permission from the creator.

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I am not sure, but I think it is only the "menace" boxes that has been added (small boxes inside the vow boxes).

But they seem to be missing from the horizontal sheet but are included in the landscape one for some reason.

These look beautiful!

But it could be nice if they were updated for the delve book which have been out for some time now.