Its so nice when people jump right into: "So, when is the next session?".. Then you know something went right XD
But thats quite a group you have gotten together :)
Great to hear it was a success, despite the lack of toughness in the game. How did it go? Like, what location and such did the group get to play in and what playbooks did they choose?
I am assuming you are the one that also posted on Reddit about using the wizard core move, since your names are almost the same :P
Thank you very much. I hope it will help to make the experience pleasent you and the players.
I wouldn’t mind hearing how it goes with the group. It is usually interesting when new people to the hobby try it out.
And if there is any questions, please feel free to ask. Because I have only really tried the hack with more experienced groups. Never completly new players.
So based on your experience, there could be things I need to clarify, or maybe even things that need to be changed to have the game flow better for beginners.
It is more that I did not include it. To me, the immolator is missing a lot of "story" in its kit. Basically, a playbook should give an indication of what kind of story you want to play out (a little hard with the DnD baggage for DW). And all the Immolator really was about, was fire and burning things. Nothing about what it meant to "be an immolator" or what kind of story they tried to tell.
But it is something I want to try and look into.
Seems like there is a lot of good stuff in this, but I seem to be missing a lot of guides on how combat/confrontation works. It talks a lot about that the characters must defeat horrible harbingers, but doesn't really give examples on this. Just that when they fill out the NPC's conditions, they are taken out or don't pursue their drive any longer. Which doesn't sound very helpful.
I have never been more excited to press "Start battle" in a strategy game! I just love seeing how that one unit explodes into a whole bunch of em and start dancing and jumping.
Regrettably, it's code doesn't work well at all when using larger maps or multiple opponents, taking incredibly long time loading and lags.
I am not sure, but I think it is only the "menace" boxes that has been added (small boxes inside the vow boxes).
But they seem to be missing from the horizontal sheet but are included in the landscape one for some reason.