Whenever I try to reload an older save on mobile, the game gives an grid overflow error.
NerdyChara
Creator of
Recent community posts
Hey there's a bug in Synrec_Timer_Circle. A few of your array indexing functions have spaces at the end where there shouldn't be any; thus causing it to not have the correct sprite in time for the first attack.
Like below.
```
let background = data['Gauge Background '];
let valid_area = data['Gauge Valid '];
let selector = data['Gauge Selector '];
```
I actually think I already have the answer. Whenever you open up the restart panel you can call "EventSystem.current.SetSelectedGameObject(restartButtonGameObjectName);". This should in theory make the restart button automatically selected.
Source: https://stackoverflow.com/questions/73923902/how-to-select-an-object-by-script-u...
https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/UnityEngine.EventSystem...

