I agree! I think it would be useful to chain together nodes at a combined rate of time so we can breeze through to our destination.
NerdiMations
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Phenom-enal. I swear I'm not trying to praise this game just for the sake of it but this team of two really knows what they're doing; despite being self-proclaimed beginners, they have executed and produced a really amazing game here, the vision, the feel, the basic movement and design all braids together seamlessly. Of course the art direction takes the center stage but so much of the little things add to the game's nuance in ways you may not first think about. Really excited to see this release publicly on steam or itch/io. It's always a treat to find new indie game devs who have a vision, can execute it well and perfectly represent the cozy game genre.
Thanks so much! This was a lot of fun to play just for the demo alone, I ended up getting carried away and lost track of time.
There is a bug that essentially deletes a lot of platforms as you spawn in so the big gaps should be filled up more in the beginning* Apologies I may fix these after the ratings process is completed. Also the boss entry cutscene is kinda of wacky so if you have trouble just jump off a ledge and respawn at the checkpoint.


