Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NerdiBirdi

2
Posts
A member registered Feb 05, 2025

Recent community posts

I just beat this game today. Absolutely fantastic. Very creative. I hope to see more in the coming future since this was just a demo!

(1 edit)

Fantastic game, although, I have a few thoughts:

- I find it really hard to track where you are. The reason why is the color palette of your mech seems to blend in with the rest of your surroundings. Same goes with the enemies. Would be nice to have your mech and the enemies pop out a little bit more so that they're easier to see.

- The shooting and the destruction is a lot of fun. That being said, I also noticed that the end-of-mission stats keep track of how much property gets destroyed in the mayhem. Does this negatively effect your mission rank? If it does, then I think that's pretty silly, because it feels impossible not to completely destroy everything, especially since a lot of your weapons explode and cause massive damage and the enemies get stuck on the buildings, not to mention that they also explode when killed.

- I know this is just a prototype demo, but I've also noticed that the missions are pretty same-y. Are there plans to vary the mission objectives beyond just killing all the enemies on the map? I think it would also be cool to have missions where you have to attack and destroy an enemy base, or kill an experimental weapon, which can act as a boss of sorts. Varying what you do from mission to mission would be nice.

- On the topic of the missions, I felt like they were way too short. I was able to complete each mission in less than 5 minutes. Would be nice if they were longer and more dynamic.

But this is a great base for a game for sure. I think it has a lot of potential and you've done a fantastic job so far. Hope to see updates on this one in the future!