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NeoSoulGamer

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A member registered Nov 26, 2017 · View creator page →

Creator of

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Hey Indie! Words can't explain how much I appreciate you checking in.
I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.

Thanks again for checking in!

Thank you so much! I certainly don't mind inspiring other fellow developers. If you have any questions, feel free to ask here. :)

I'm curious if anyone else ran into issues with this font. When viewing the font through Windows standard font preview, the top of the text appears to be cut off. This is also reflected when using the font in Photoshop, for example.

I've noticed that your recent releases have more shading and detail. Fantastic work! Huge fan of your stuff.

Игра сделана с помощью RPG Maker MZ.

Muito obrigado. Eu prometo que não vou desistir.

Minha intenção era lançar o jogo este ano, mas há muitos assuntos pessoais que estão causando atrasos. Não posso dizer com certeza quando o jogo será lançado.

The best kind of gesture in my eyes! Thank you, and happy holidays!

Yes.

Thank you so much!

No problem! I appreciate the quick response! Hopefully it didn't ruin your experience too much. Sorry about that.

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Thanks! Frame Rate issues are annoying, so I'd love to troubleshoot this more if you're willing help a little bit. If not, it's totally fine. I'm working on some refactoring that "might" solve those issues.

Did you find that your frame rate issues were constant through your entire playthrough? Or was it only an issue at certain parts of the game? Also, would you happen to know what your FPS was? Sorry to ask so many questions. 

Thank you so much! I was strongly considering releasing an extended demo for players who specifically request it. You just gave me another reason to get it done sooner rather than later. :)

He's not always available. I just got very lucky, very early. He has such a large following now that I wouldn't even feel comfortable asking him for comissions at this point. If I do, I make sure that it's something that he can share with his patrons.

The paid artist that I go to for commissions is the TF asset creator.

Thank you so much! The custom art you're seeing generally comes from other artists. I do make some custom art and modifications, but I certainly can't take credit for the majority of it.

Thanks! Glad you enjoyed it. :)

The resolution 1280x720. Technically, the pixel art is distorted at 1920x1080, it just might be a little hard to detect since the assets at scaled at 3x

This definitely helps. Thanks for the response! I'll look into these issues soon.

Just a demo for now. I'm glad you enjoyed the game! I also appreciate the feedback. I'm wondering if I can get some details on that, if you don't mind.
How bad was the lag in the mini-game? Did you experience a huge FPS drop? Also, do you recall where you saw the texture bug?
Thanks for your time!

I generally try to reply to everyone, but for whatever reason, I totally missed this comment. And it's one of the best ones! So sorry about that. I know it's late, but I just wanted to show you my appreciation for this. Thank you!

I appreciate the follow up! Things are going fantastic and I've made a lot of progress over the last couple weeks. Still going strong!

Thanks for giving it so many tries!
There are many ways to win this battle, but here are a few things should give you a significant advantage.
1. Be sure to extract the Snake Stone, which gives you the "Bind" skill. Use this on the Cerberus to inflict the ATK Down status effect.
2. Keep some "Small Holy Balms" in your inventory to remove negative status effects
3. Be sure to use Angus' "Sludge Bomb" skill when needed. This can delay the Cerberus' next turn so that you have a chance to heal party members with low HP before it attacks.
4. Lastly, the Cerberus is weak to Fire elemental damage, so use Ysabel's "Fireball" spell as often as you can.

Hope this helps! Good luck!

Sorry to hear that. I don't have any difficulty settings planned, but maybe I can help you with a strategy to win the fight? Which fight did you get stuck on?

No problem! I understood perfectly! I've asked around about this problem, and it's possible that the issue could be linked to anti-virus software not liking the .exe file. So I'm going to reupload this. I'm quite busy with work/life so I don't think I'll get to it today. Hopefully tomorrow. I'll be sure to let you know once that is done! Thanks again for your time!

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That's really odd. I'm going to look into this today. It'll be a little tough since I can't reproduce the error. But I'm sure someone else has run into this issue at some point. Let me do some digging and I'll get back to you! Thanks for your time!

I should ask first, do you use the RPG Maker Software at all on your PC?

Hey there! I'm sorry to hear that you're having this issue. I've just tried downloading the file myself, and it runs with no issues. I've also received some recent feedback from other players who managed to run the file. Out of curiosity, can you explain what's specifically happening when you click the file? Is there an error? Does your OS lock up? Is there any response at all?

Thank you so much!

Thank you so much for this message! It's so refreshing to hear. The passion is definitely still there for this project. I don't see myself ever dropping this project, no matter how long it takes me to finish it. I "try" to work on it at least a few days a week. It's just that after having a son, and switching careers, my life has been pretty busy. I do hope that you enjoy the demo though! If you have the time, please let me know how it goes! Thanks again!

Yup! Might be another five years before a release. Maybe even ten! Who knows. :)

That's exactly what I'm going for, so when I hear someone say it looks and & feels like a game from the 90s, it's a huge win for me. Thank you so much!

Is it not, unfortunately.

Thank you so much!

That's a really good question... Because pretty much all the challenges went from excruciating, to borderline non-existent as more MZ updates and plugins came out. As for the biggest challenge? It was dealing with the lack of the MV Animations Editor. But as of MZ 4.0, that's no longer an issue.

Another challenge I thought would be tough to overcome is the Visustella plugin obfuscation, seeing as how I use quite a few of them. I can honestly say that there hasn't been very many conflicts between non-Visustella plugins (for me). The few that have popped up have been fairly easy to solve. And my custom plugins have all been working wonderfully. 

Overall, the transition has made my workflow much more efficient. I'm also able to implement the features that I've always wanted, which weren't previously available.

Seriously!? I think this is something I'd be interested in.

Thank you so much for your support! I have a very good feeling about the speed of Haven's development this year.

It'd be too much to give you an entire list of scripts. I used a lot of them. But I also used quite a bit of my own code.

Thank you so much! Simplicity is definitely what I'm going for. Glad you enjoyed it! Still working hard on it too.

Thanks for the feedback! Glad you enjoyed it. Let me also say that I appreciate your dedication to playing RM games. Every little bit helps.

I see two of my requests! Thanks for the update!

Sorry for the late response! 

No plans to bring it over. But anything is possible. My main concern with porting the game over to different platforms is quality assurance. I'm not confident that this game would work well on a console. Thanks for your support!