It'd be too much to give you an entire list of scripts. I used a lot of them. But I also used quite a bit of my own code.
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Sorry for the late response!
No plans to bring it over. But anything is possible. My main concern with porting the game over to different platforms is quality assurance. I'm not confident that this game would work well on a console. Thanks for your support!
Honestly, this is pure laziness on my part. I never really took the time to dig into exporting to Mac. If it were as simple as clicking a button, I'd do it. But from what I'm told, it's not that easy unless you're developing on a Mac version of the software I'm using. I'll definitely make it a goal of mine to figure it out though. Thanks for your interest!
Thank you! You're the first to ask for a Mac release, actually. The final product should definitely be available for Mac. Just not sure about recent demos, because I'm still updating them.
This was one of the better games I've played on PC. The concept is very interesting, and I've never seen anything like it. It was a little difficult towards the end, but I highly recommend it.