I hope you'll notice the glow-ups since the 1.0 days!
Neon Brain
Creator of
Recent community posts
Thanks for playing!
-Some players love the filters, so I'm not planning to remove them. :P
-Regarding speed, the game is balanced around bunny hopping (I could introduce that earlier with a message totem). It’s not a simple adjustment, but there will be more movement upgrades later in the game, and I’ll eventually add speed upgrades too. EDIT(2025-01-26):Speed got rebalanced to be more forgiving.
-The pauses are unfortunately due to an engine issue (they tend to lessen the longer you play), but Godot 4.4(currently we're on 4.3) is expected to fix this. For now, the initial loading screen helps reduce it somewhat.
EDIT(2025-03-06): FINALLY can upgrade the game to Godot 4.4, now they shader cache stutters are gone. :D
-Ammo is intentionally a bit scarce for the sake of challenge, but there are stashes if you explore, and I made sure there’s plenty during major encounters(will adjust based on more feedbacks). EDIT(2025-01-26):New ammo economy made things even trickier... :D
-Thanks for enjoying the art style!
To sum up, the unconventional choices aim to push players out of their comfort zone. The boomer shooter sub-genre was starting to feel repetitive to me, so I wanted to experiment and flip some of the usual tropes. Only time will tell if this approach resonates(half did with speed needed adjuments).
Thank you for sharing your thoughts!
