I went to rate the game and realized that I had rated it for the original jam edition already! It's a 5/5 for me, not only because I am a sucker for gay cowboys, though I must admit that is a factor. I love the game that the team has made here and really enjoyed my stay in Clemency. It's hard to quantify exactly what makes me so enamored with the game, but I think it comes down to the level of earnestness in its construction. There is a spark of vulnerability at the core of Lookouts, that shines through and resonates. Perhaps it is a shared feeling of being queer in a harsh world, forced to become the person that can survive, but not the person you want to be. I was gripped by the writing and ended up playing the whole game in a single session because I wanted to see how it all played out so desperately. The story makes excellent use of the characters as animals in the plot and I never felt like they were just humans that just so happened to be furries. There are some amazing lines of dialogue that had me tearing up and I always appreciate when a story can do that for me. The character designs are of course, top notch, and the visual style immediately draws the player into the world. It's very distinct and conveys just enough detail. The heavy use of black allows the player to fill in the gaps with their own imagination and helps the characters *pop* in the foreground. The music is decidedly western, but in a weirdly nostalgic way for me. Like if I tried to remember hard enough it wouldn't be out of place in a spaghetti western from movie marathons on Sundays with my Dad. Those are fond memories and that the music can evoke that in me is a testament to how well it fits the game. The trans masc representation is wonderful and both Robin and Joseph are such fun characters to hear banter back and forth. The message that queer life is often messy and complicated, with no real idea of where we might be going next, but I want to experience it with you is so damn poignant. That you can fight like hell for that little slice of heaven and live your life, truthfully as you are. Free from your past and hoping for the future. And maybe, if you're lucky, you can grant a little clemency to those whom you meet on the trail.
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I can confirm that pressing escape brings up the menu with the save/close options does work. For me, the arrow key issue is that the character is always moving left. I can momentarily stop them by holding down the right arrow, but when I let go they start going left again. I can use the up/down arrows as intended. Let me know if I can provide any other info! I'm running the game on a Windows 10 machine if that helps the debug process.
Plugging in an Xbox 360 controller has fixed movement for me. I know that's not available for everybody but more data for fixes!
Very enjoyable game! These fights are no joke. After the first few battles I started to get into a rhythm of how to distribute my NU among the party members better and the game clicked a lot more for me then. Certainly the most I've thought about my turn in an RPG in a long time, since there's always something at stake for making the wrong decision.
Really interesting concept for a tabletop game! I had heard of One Page RPG's before but hadn't ever sought one out until now. The mechanics are a lot more approachable when they're laid out in simplified terms like this and I'm excited to try and run this in the future. Happy treasure hunting!
This was a really neat experience! I loved the cozy atmosphere of just walking around the drive-in and talking to folks. Plus I noticed some of the cool Unity tricks you used in this and it got me thinking about using lighting in different ways.
I loved playing through this! The art style was great and really leant itself to the small town atmosphere. The story was paced out well and the interactions between the characters enjoyable. The inclusion of little details like the FIDO objective book and the magnifying glass over important interactables helped to keep me on track. Would love to hear more about the process for how your team worked on this game for the jam!
Really enjoyed this! At one point I forgot I was playing on my laptop and thought I was on an old windows 95 desktop. The low-hum in the background of the game really sells the environment.
Loved it! The animations and the character sprites for the enemies and players are both very well done. The movement was responsive and the shooting had some nice impact to it. I also liked the inclusion of small mechanics that added to the experience like the shield slowing your descent when you use it midair. One of the things that I think could be improved is the way that you communicate the different power-ups to the player before they pick them up. It might have been the franticness of playing the level for the first time, but I had trouble telling which power-up I was picking up after shooting down the pinata enemies. Overall a solid run and gun! Will be looking forward to future updates and the full game!
This was really fun! I really enjoyed the art direction and how each attack felt like it had weight and impact when hitting enemies. One of the bugs I ran into was that during the final fight, right before the Boss starts attacking I could attack the boss before the fight started proper. I kinda like it though! After losing to him the first time, I came back and impaled him to start the fight off and that gave me a huge confidence boost! Some of the actions relying on having to press jump and a direction may not read well to some other players. Like for instance, needing to press down+jump to go through platforms or Jump+up to flip switches. All in all though, I had fun and can see this being something I pick up once development finishes!
Really neat game! The only thing that threw me was the part where you needed to use the arrow keys since the rest of the game is primarily controlled with the mouse pointer. Thank you for sharing it and by extension your current experiences. I enjoyed all the sounds you picked out and the visual effects were really cool! I hope you find a way to get some much needed rest soon.