Awww, very cute!
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Really interesting concept for a tabletop game! I had heard of One Page RPG's before but hadn't ever sought one out until now. The mechanics are a lot more approachable when they're laid out in simplified terms like this and I'm excited to try and run this in the future. Happy treasure hunting!
This was a really neat experience! I loved the cozy atmosphere of just walking around the drive-in and talking to folks. Plus I noticed some of the cool Unity tricks you used in this and it got me thinking about using lighting in different ways.
I loved playing through this! The art style was great and really leant itself to the small town atmosphere. The story was paced out well and the interactions between the characters enjoyable. The inclusion of little details like the FIDO objective book and the magnifying glass over important interactables helped to keep me on track. Would love to hear more about the process for how your team worked on this game for the jam!
Loved it! The animations and the character sprites for the enemies and players are both very well done. The movement was responsive and the shooting had some nice impact to it. I also liked the inclusion of small mechanics that added to the experience like the shield slowing your descent when you use it midair. One of the things that I think could be improved is the way that you communicate the different power-ups to the player before they pick them up. It might have been the franticness of playing the level for the first time, but I had trouble telling which power-up I was picking up after shooting down the pinata enemies. Overall a solid run and gun! Will be looking forward to future updates and the full game!
This was really fun! I really enjoyed the art direction and how each attack felt like it had weight and impact when hitting enemies. One of the bugs I ran into was that during the final fight, right before the Boss starts attacking I could attack the boss before the fight started proper. I kinda like it though! After losing to him the first time, I came back and impaled him to start the fight off and that gave me a huge confidence boost! Some of the actions relying on having to press jump and a direction may not read well to some other players. Like for instance, needing to press down+jump to go through platforms or Jump+up to flip switches. All in all though, I had fun and can see this being something I pick up once development finishes!
Really neat game! The only thing that threw me was the part where you needed to use the arrow keys since the rest of the game is primarily controlled with the mouse pointer. Thank you for sharing it and by extension your current experiences. I enjoyed all the sounds you picked out and the visual effects were really cool! I hope you find a way to get some much needed rest soon.
Thank you very much! And thanks again for finding out that writing permission bug. It was something I had not considered since this is the first time I've used so many system variables in tyrannobuilder!
Thanks for playing Cubehero! I didn't realize the folder needed write permissions to store the necessary variables. I'll add that to the section on the game page so that other players know.