thanks for showing interest! I really need to find a way to test my games on other platforms.
your post reminded me that I need to work on that. i'll focus on it asap!
If you spot any errors, funky sentences or just general thoughts, feel free to send them my way through a private message on X, Weight Gaming forums or Deviant Art!
I'm currently in an experimental phase with writing and gameplay so it will be all over the place, for better or worse haha.
Any feedback will help me with gameplay balance and story pacing.
Current trajectory has the next game mixing this combat but add in different combat phases, kinda like a card game, to explore new design space!
After choosing an enemy to fight, the 2nd one is always random. At level 1, spending a point or 2 in HP should help keep Sonny alive against non-food foes.
Outside of battle, you can right-click to open the main menu. There, next to Sonny's name, you can see his current weight.
In zones with NPC interactions, you can also see NPC's weight in this menu.
Each character's hunger is affected by their level. NPCs also automatically scale to Sonny's level.
Through the inventory, burgers from the restaurant shop can be used on characters to directly increase weight. Also, when you start a new day, units gain weight based on how filled their hunger was.
At 140lbs , 220, 420 and 640, units will go up a weight stage
Here's a reply I made to someone else that has some combat tips! Hopefully it proves helpful. The tips are on the second half of the post. Post by Nemtropy in Life with Lots of Chocolate comments - itch.io
During work sessions, 16 random cards appear. When a card is clicked, if you didn't have the item it showed, you get a negative effect, which is losing some xp. Getting too many negative cards also affects total earnings for that work session.
Try to make sure you stay stocked on items to prevent the negative cards from appearing! The 'restock' shop is where you can find those items.
Before you try combat, make sure to spend your level 1 SP (skill points) at the level up menu!
Usually DEX is a good idea. It helps your golems land their attacks.
Next is STR, as it also affects your golem's dmg output.
Avoid fighting non-food enemies at low levels. They attack HP instead of Hunger.
I recommend fighting yellow foes (they have a yellow name) until you get enough levels as your golem's orange element is effective against them.
She can be leveled up in normal battles if you complete the first two taste testing practices with her!
Though, it's easier said then done, haha.
Each day, talking to Deko in the forest during the 'morning' time slot earns a bit of cash early on to perhaps scout Slimjarg earlier. More so if you upgrade Deko a bit with common weapons.
Make sure to spend your 7 SP in the 'level up 'menu before fighting!
Another player recently told me that the level up menu might not be intuitive to find, so make sure you are aware, haha
Putting 6 points in DEX will help you fight a bit more reliably. Another 6 when you level up might be reasonable too.
Sleeping during the 'Night' time slot heals for 80% HP!
I recommend fighting the chest mimic until you get a grasp of how EN works! Spend too much and you'll regen EN too slowly
Hope this helps!
For this game, you can find a gallery guide in the game page's dev logs!
Here's the link: https://nemtropy.itch.io/hobby-of-the-dukes-daughter/devlog/865092/guide-unique-...
You can always reach out to me on twitter if you have any questions! https://twitter.com/Nemtropy
Try to keep him as far back as possible to prevent him from getting extra turns!
Mammon Mammoth starts the fight as Yellow element, which is pushed back by red/orange elements! Then, in his second phase, he becomes indigo element, which is pushed back by yellow/green elements.
Multi-hitting moves push foes back even more!
Hopefully, this helps!
Besides wg stage 1, the other milestones have different requirements. For example, for Genma stage 2, have her be transformed while attempting to change floors on floor 1 and 3. Genma currently only has 2 stages (1 wg, 1 be)
Currently, the only unit that doesn't have stages in ch1 is Yriosa.
Other characters are found by first finding an rare item in the Beginner Dungeon, but its drop rate increases when at least 1 of each mimic has been defeated. Once obtained, after resting a day, you can begin using Soul Stones in a new way (feeding) through the Soul Stone menu
After recruiting the unit that requires feeding 20 Soul Stones, you enable Razzle wg progress through the Soul Stones she normally asks for (recommended to do this before making any floor progress in the Exceed Dungeon)