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NemomeN

7
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A member registered Mar 18, 2021 · View creator page →

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Thanks, Bulboculus! Bugs and difficulty have already been worked on, you can try a new version if you'd like! :D 

I like how minimalist yet fun the gameplay feels, art and sound are great! It would be nice to have some pause option and volume controls, also - the fire logs spawn feels a bit to random, i once had, like 9 in a row at the begining. Good work!

(1 edit)

Thanks! I agree about the difficulty, I'll defenetly work on  that.  I'm also going to do something about the spell pool, at the moment it's too chaotic. About that line -  there is an upgrade in a shop that allows you to expand the amount of spells visible, but its spawn is random and pretty rare, so i might need to do something about that too.

This is insanely good! I have a question: does weight or value of the item you throw away affect how mutch the dragon is going to be slowed down? Also love the escaping beat!

No way, i realy did mixed up left and right! Thanks for noticing!

So simple yet sooo great idea! I love how creative and cohesive (art and lore wise) all the timers are.  Great work!

Thank you for the feedback! Completly agee with you on banalcing issue, and spells do feel to random, inspite the fact that there is a system to mitigate complete randomness. The other issues you've had (5 enemies on a second round, no balance UI for the shop, ect.) are bugs, unfortunaty  i didn't notice them in time.