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nellvin

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A member registered Nov 30, 2021 · View creator page →

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Thanks so much Brendan! and AH the bug! Indeed an interesting effect but not intentional lol, fortunately I think I know the fix. 

This was lovely. I was so caught up in reading that the countdown really did take me by surprise when it ended, just like that feeling of getting pulled away when catching up with an old friend. I am also SO impressed and inspired by this being a Twine game, the look and feel of it is so elegant and unique. The elements all work so well together - music, design, navigation, image, and the language itself. 

Haha, MadLibs have been very inspirational to me and were directly influential on this piece when I first started writing it (many years ago now!). Thanks for playing! 

Just played this in the morning before work, lovely way to start the day! The characters and world are so cute and I love the animations, but I also appreciated the undercurrent of conflict and limited resources. 

Lovely game, I especially enjoyed the overnight animation and getting tested on the plant IDs after foraging - I thought that was an interesting way to get me to pay closer attention. Music and ambience are really sweet and enjoyable! 


Tech report: I'm on Mac and was able to play via the itch app. Only issue was that when I went to Cook, my computer crashed - my screen turned gray with music still playing and I wasn't able to exit out of the app. The same thing happened to me with the game Tiny Bookshop when I accidentally changed the settings to make it more high-res, so I think it's partly an issue with my outdated macbook and low RAM, but figured I would share so you had the information!

SO much to love about this: the countdown adding pressure and a sense of tragedy; the open (but not overwhelming) exploration to piece together a life; the opportunity for the player to have some real agency+creativity in the creation of a poem; and the writing itself - I really enjoyed Ember's voice and its melancholic diaristic style, reminding me of the kind I grew to know (and emulate) on Tumblr. 

I also really appreciate this as a model/inspiration for poetry games! The use of Twitter-like fragments helped this feel distinctly poetic as opposed to a visual novel or IF, and the use of mystery kept me really engaged. Even as a writer I admittedly can't say I read every word of the games I play, but in this one I did :) It was fun! 

Really enjoyed this! Loved the clever+silly mechanics (like "helping" with the makeup). The dialogue was perfect for the tone and scope of the game, too - funny, sincere, and just enough there to give it some real-feeling stakes without slowing the action down. 

Had a lot of fun with this! I really like the idea and physics around using the light to travel. 

Thank you so much! The pacing feeling was part of my intention so it's cool to hear that came through. Really appreciate the feedback! 

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This is so sweet! The sound fx especially are adorable :') The delight I felt when I realized I could click the ellipses and see the interpretations. This game is also such a cool take on language and meaning-making - and 80 unique outcomes is incredible! 

many valid comments here about the wonderful puzzle concept so *I* would like to say that the squid is soooo cute! 

Lovely! I loved being here in/with this poem. 

this is so cool! am so curious how you coded the audience rating system, even if it's simple on the backend it makes the game feel so complex