Thanks so much Brendan! and AH the bug! Indeed an interesting effect but not intentional lol, fortunately I think I know the fix.
nellvin
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This was lovely. I was so caught up in reading that the countdown really did take me by surprise when it ended, just like that feeling of getting pulled away when catching up with an old friend. I am also SO impressed and inspired by this being a Twine game, the look and feel of it is so elegant and unique. The elements all work so well together - music, design, navigation, image, and the language itself.
Lovely game, I especially enjoyed the overnight animation and getting tested on the plant IDs after foraging - I thought that was an interesting way to get me to pay closer attention. Music and ambience are really sweet and enjoyable!
Tech report: I'm on Mac and was able to play via the itch app. Only issue was that when I went to Cook, my computer crashed - my screen turned gray with music still playing and I wasn't able to exit out of the app. The same thing happened to me with the game Tiny Bookshop when I accidentally changed the settings to make it more high-res, so I think it's partly an issue with my outdated macbook and low RAM, but figured I would share so you had the information!
SO much to love about this: the countdown adding pressure and a sense of tragedy; the open (but not overwhelming) exploration to piece together a life; the opportunity for the player to have some real agency+creativity in the creation of a poem; and the writing itself - I really enjoyed Ember's voice and its melancholic diaristic style, reminding me of the kind I grew to know (and emulate) on Tumblr.
I also really appreciate this as a model/inspiration for poetry games! The use of Twitter-like fragments helped this feel distinctly poetic as opposed to a visual novel or IF, and the use of mystery kept me really engaged. Even as a writer I admittedly can't say I read every word of the games I play, but in this one I did :) It was fun!





