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Neil London

14
Posts
9
Followers
3
Following
A member registered Dec 18, 2019 · View creator page →

Creator of

Recent community posts

Thank you! We actually had a vacuum planned for slowing down Teddy, but time restraints caused it to be cut. We were pretty ambitious and scope got a little too large but we managed to course correct near the end and I think we pulled it off pretty well.

Thank you for playing it!

Thank you! We couldnt make a gane where you steal thing and NOT include walls lol. The team did an amazing job!

Did you see how big her house is? She's got plenty of house left lol.

3D would make it super challenging but extra fun.

Perfect call, gives it so much charm!

Am I supposed to eat the people? I ate the people. xD

I love putting the toaster in the dishwasher xD

This is so polished. I used to be in film and started off helping grips, and gaffers load their trucks and it was like this a lot. Amazing work!

This feels like it could turn into the next Powerwash Simulator type game!

I love the 2D people. It reminds me of Parrapa the Rapper especially how they waddle when running away. Great job!

Wanted to make sure everyone was properly credited here :)

Credits

Producer
Neil London

Art
Brandon Garnica
Atharva Sawant

Rigging/Animation
Anoshka Jhaveri

System Design
Joseph Vanlanduyt

Level Design & Lighting
Alex Clark

Narrative
Tobias Seltsam

Programmers
Anoshka Jhaveri
Neil London  Joseph
Vanlanduyt

Ghost AI Programmer
Vladimir Dubrovsky

UI/UX
Alexis Boyle

SFX  &  Music
Joseph Vanlanduyt

Quality Assurance
Tobias Seltsam

Playtesters
Nina G.
Hunter
Karuna Ketan
Matt MacDougal
Esai de la Rosa

Loved this one! Really loved the meta part. So creative! Loved the message too.

Thank you so much! This Jam was really fun. Teddy can be sneaky, I hate it when he steals something right out from under you! I loved your game too! Very creative and loved the focus on story.

Thanks for playing and thanks for the feedback! 

It took us about 3 months to make it and believe it or not we had to cut some things (like the kitchen) to keep it in the polished state that it is in.

It’s funny that you said it is bloody because that never registered with me, I always thought our artists just made things really dirty, but I can totally see why it looks bloody now.

Anyway, again, thanks for playing it! And thanks for the feedback!

-Neil