This was quite neat! I liked the storytelling and mystery. The art style is so lovely (I too, love Mato's Pokespe art)
nefferinthia
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I am so blown away by the atmosphere and writing of this game!!!!! I was completely enraptured from the first moment, and I feel like I could read your descriptions of anything forever. The style feels like the marriage of denpa VNs and Dostoevsky, which is not something I imagined coming across, but now I feel I don't want to live without it. I'm going to check out more of your stuff for sure!
I really liked the strong visual identity of this game! The story is nice and concise, and I liked the little glimpses we got of the protagonist's personality and life. There was a lot of storytelling between the lines, which at times made things a bit hard to follow, and the visuals for the characters felt disorienting, adding to the overall unsettling feeling. Very cool Spooktober entry.
This is such a lovely game, very impressive as a solo 1 month affair! I love the watercolour art, and the sheer amount of sprite variations and CGs were very nice to see. Fern and Esca's outfit designs are so good! As for the writing, I especially liked how the worldbuilding was very naturally revealed throughout the story.
Finally got a chance to play this and it was really interesting! I loved the dynamic presentation with the flashback scenes, and the nautical theme present everywhere. It's refreshing to read a story that explores the struggles of a pre-existing relationship which is so rare in VNs! The unsettling atmosphere is bone-chilling despite the fact nothing horrible or grotesque has happened, but I can't help wanting to believe in my husband... (if he even is my husband...
Thank you robobarbie, this is what I needed

Project name: Our Light Affliction: Spider's Covenant (spent like 2000 years brainstorming this but i might still change it...)
Description: Edelweiss, a young diviner in training, gets roped into a contract with a spider apparition, who wants her help in ruling over the realm beyond that connects to her school. The school's resident exorcist is not about to let them have their way. Shape Edelweiss' thoughts and morality as she fails to heed the warning that all diviners and exorcists alike must know: to intertwine the mortal realm with the realm beyond can lead to naught but misfortune.
It's an otome VN with 1.5 LIs where the choices determine whether the characters have positive or negative development arcs!
When you started the project: This was originally my NaNoRenO 2024 concept...
Your personal due date: I believe I should be able to finish before the jam ends, but let's play it safe and set the jam's end as the ultimate deadline.
this game was so good!!!!! i love the subtly spooky vibes all throughout the work. both kaito and jun are precious, although I definitely have a soft spot for jun.
the cohesive aesthetic throughout the whole work is really inspiring! from the backgrounds to the sprites to the UI, even the screen resolution. and i love the way you used ren'py to its fullest potential with the minigame and the choice screen towards some of the endings.
i'll be keeping an eye out for your future stuff!
It took me way, way too long to actually play this especially considering I knew it would be exactly up my alley but ahhhhh, Ebi, I love this VN so much!!!
Spoilery stuff down here I guess?
I've always been intrigued by second-person perspective and the possibilities they offer and this was a wonderful exploration! A bunch of the themes in this are so similar to Duskbound, like the importance placed on names and the different endings all having a place in the narrative canonically. I loved the princess route the most I think, the idea of eating someone as an expression of love just resonates. It's the perfect crossroads of romance and horror. (I don't know if you've read Toilet Bound Hanako-kun but it also includes this beautifully, big rec!) Reading something so cool has reignited my passion for making my own stuff. Thank you so much Ebi!!!
Massively late but the storytelling in this game was amazing! I got all the endings without the walkthrough but unlike most people I started off with quite a few bad endings so I had a horrible first impression of everyone lol
Anyway, this really inspired me regarding well done horror stories in small timeframes, thank you for the game!!
Alright I played Pitstop in Purgatory and I enjoyed it, but this, this was FANTASTIC! The art got even better since the first instalment and I loved the interactivity with the day/night cycle. I'm invested on so many levels, I really want Vol and Astrid to be happy together....... It pains me that I have no influence on it and I can only hope that things will turn out for the better in the end but to be honest I have little hope (then again I love me some tragedy, so I am along for the ride regardless)
I played as uh, "unpleasant" Isobel and I enjoyed being a rude little shit very much haha. And how could I not mention the TWIST at the end, holy shit, I did not see it coming but it was so good!!!! I liked the characters better this time around as well, they seem to have more going for them and are more likable in their complexity. My favourite so far is Sheol! I'm torn between going back to see what changes when I pick a different alignment or waiting for new content and trying that out with a different alignment. But I think I've already decided that mean Isobel is "canon" for me haha, so maybe replaying it is...
This was so romantic and lovely! I adore the concept of soulmates tbh and this was such a beautiful exploration. I can't help but want to see more of their lifetimes, like the one in the dream at the beginning. The first "loop" might be my favourite, but I adored the bickering in the second and of course the conclusion. the progression actually reminded me a lil of my own game adjskgh
Thank you for sharing this wonderful game, I'll be keeping an eye on your further projects!
Played through the demo and I had a great time! I was intrigued by the worldbuilding (already have some suspicions for where the plot will go) and I really liked the inclusion of RPG mechanics.
The GUI is so polished and beautiful, I also liked the way the magic effects were represented on screen. Unfortunately I was immediately charmed by Lucion more than Keldran haha, evil little brat is just my archetype...
Haha you're so right, they are almost both yandere. I don't really like romance stories where things feel kind of one-sided with a passive MC, so I wanted to make sure the pale one had her own drive as well. They're mutually dysfunctional, it's not just the LI!
Thank you for playing, I'm glad you enjoyed it <3
Thank you for playing! Happy to hear you liked the art. It feels super rewarding to do art & writing myself since it feels like the game is really my own project entirely, but maybe next time I'll outsource programming since it's not exactly my forte.
I guess the teeth were a bit obvious hehe, the idea here is that obviously someone wouldn't really expect a vampire at first glance just on sharp teeth since they're not supposed to be real.
I do admit I like my men feminine... And this game was made to appeal to me in the first place hehe. More long-haired LIs is always a win in my book!
Thank you for taking the time to write such a well thought out comment, Chattercap! I'm really glad you ended up liking it.
I really wanted the game to be deeply romantic but also clearly dark and messed up, which I thought might be hard to balance, but I'm glad it landed! You really picked up on a few of the points I wanted to emphasise and that's the best thing to hear as a writer <3
I didn't expect it but I was actually quite moved by this game. The message of the game is something very beautiful that we don't really see a lot of in otome games. In the current stage of my life, I could really relate to Kana, so it was just the right time. Thank you for making this game!
By the way, if you ever need a proofreader for the English version of your games, please feel free to send me a message.
