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NeesoGames

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A member registered Sep 02, 2019 · View creator page →

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Many many many thanks!

Good friend of mine, a very talented programmer and artist, here:
https://fourseasons.itch.io/

Well, thank you so much!

Well, thank you so much!

You have mail :)

Video updated, many many many thanks as usual!

Just WOW, thanks a lot!

Hey Amiga Vault, 

that's really amazing, thank you for the effort put into producing the WHDLoad version! I am currently a little busy with my daily job but I will contact you in the next days to figure things out, also because I have a new version of Vigilante almost ready for publishing.

TTY soon, keep up the good work!

Thank you so much! I am working hard to finish and polish it asap, I hope in a month or so 🙂

Thanks, YOU are awesome!

Awesome, glad to hear!

Also, I noticed you managed to get to the end without many issues so I assume the new enemy balancing is more comfortable to play, right? It should feel easier because then you will have to face the boss fights which are going to be tough as well.

Hey Saberman, I am amazed every time by how fast you can produce videos of Amiga games, I barely had the time to read the email that ZZAP! was out and you already made the video out of the cover disk, this is insane :D :D Thanks as usual!

Thanks for your review! The game is still in development and in future versions the enemies will be balanced better, stay tuned!

Thank you so much!

Many thanks! 🙏

Couldn't say it better :)

Maybe because I got used to it while developing, but in the last update each level has a bit of increasing difficulty as well. I will do some play tests later to balance it better. Also the bosses are missing and one should arrive with enough energy to be able to beat them. Anyway, thanks again for the new video!

Thanks a lot!

Thanks mate!

Sorry but that wasn't the scope (and it would be an insane amount of work either way). I just wanted to prove that it is doable and serves as a base for other scorpion engine developers to develop their own fighting game 💪

Thanks a lot! Soon I will publish a playable demo so it's also testable by others

Thanks Giro!

Thanks Saberman!!!

Thank you!

Thank you so much! You can grab the latest version now :)

I guess that's the default itch notification when I add a new project, despite being really released or not hehehe

I've no idea why that should happen because I don't have such setup to test on. My guess is p-uae is set to use no Fast RAM? Try adding more RAM (like 2+ Mb)  or select a higher configuration such as A1200 instead of A500

Thanks! Will send you an email asap :)

Many thanks Saberman!

Thanks for the feedback!

I guess we all come from the same experience, that is why I made this demo, to try to give justice to our horrible memories :)

Sorry for the late reply and glad you like the game :)

Can you be more specific on the bug? Are you using a NTSC screen?

If you could take a screenshot and send it to me I will try to fix the problem. Please send it at "hello [at] neesogames.com"

Super Delivery Boy is still under development, the available demo is very old.

Yes! New version will have the quit menu entry ;)

Next update I will provide a workbench friendly lha archive as well

Thanks Saber!

Thanks man, as usual you are amazing :)

Since when? Since your last message it got a lot of updates, but not many in the last six months due to my job. From November I will have a lot of free time again so expect another update in the upcoming weeks :)

Awesome again man, thanks a lot, video link on game page updated again :)

Hi Havie55, those are not really my assets, I'm just using sprites and background from the SNES version as-is, didn't touch anything graphically. You can find them here https://www.spriters-resource.com/snes/streetfighteriistreetfighteriiturbo/