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NeesoGames

64
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A member registered Sep 02, 2019 · View creator page →

Creator of

Recent community posts

Thanks a lot! Soon I will publish a playable demo so it's also testable by others

Thanks Giro!

Thanks Saberman!!!

Thank you!

Thank you so much! You can grab the latest version now :)

I guess that's the default itch notification when I add a new project, despite being really released or not hehehe

I've no idea why that should happen because I don't have such setup to test on. My guess is p-uae is set to use no Fast RAM? Try adding more RAM (like 2+ Mb)  or select a higher configuration such as A1200 instead of A500

Thanks! Will send you an email asap :)

Many thanks Saberman!

Thanks for the feedback!

I guess we all come from the same experience, that is why I made this demo, to try to give justice to our horrible memories :)

Sorry for the late reply and glad you like the game :)

Can you be more specific on the bug? Are you using a NTSC screen?

If you could take a screenshot and send it to me I will try to fix the problem. Please send it at "hello [at] neesogames.com"

Super Delivery Boy is still under development, the available demo is very old.

Yes! New version will have the quit menu entry ;)

Next update I will provide a workbench friendly lha archive as well

Thanks Saber!

Thanks man, as usual you are amazing :)

Since when? Since your last message it got a lot of updates, but not many in the last six months due to my job. From November I will have a lot of free time again so expect another update in the upcoming weeks :)

Awesome again man, thanks a lot, video link on game page updated again :)

Hi Havie55, those are not really my assets, I'm just using sprites and background from the SNES version as-is, didn't touch anything graphically. You can find them here https://www.spriters-resource.com/snes/streetfighteriistreetfighteriiturbo/

That's my hope as well, we all deserve a good SF2 on Amiga!

Thanks Saberman!

Hi, it is in very slow development as other priorities took all my free time, it has already improved a lot since the last demo but level design is not ready for a new public demo unfortunately

Thank you so much! :)

Thanks for the feedback amigalive! At the moment P2 is just a teasing feature but I will try to implement it when I finish all the levels

Thanks! For now player 2 is just teasing, I will try to add it whenever I will finish implementing the levels

Thanks for the feedback, unfortunately within the given time I had to sacrifice optimizations to get more content and re pixel all the assets. I will for sure try to optimize it but not being coded in assembly I don't think I will manage to get it smooth on a base A500. I also think nowadays that shouldn't be a major problem given all the expansion possibilities :)

Thanks a lot!

Thanks for your feedback! I'm working on level3 right now ;)

Thank you! :)

Thank you!

Yes ofc, use the WinUAE Amiga emulator

Thanks!!

Thank you, I try :D

Cheers :)

Thanks!!

Awesome as usual! :)

Sorry for the late reply, I wrote you an email, thank you!

Thanks a lot!

(1 edit)

Thank you Saberman, super fast! But you forgot to record the intro (wait 7 seconds in the menu without interacting) ;-)

Hi, thanks for testing Jackal! Yes it is normal because the boss fight was not implemented, I'm going to release a new demo later today where you can fight against the blue tanks so stay tuned! :)