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necron1993

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A member registered Jan 12, 2023

Recent community posts

(1 edit)

Great stuff, your weapon and damage proficiencies, as well as training system for character advancement won me over between this and Ruincairn. I think the dependence on gold and finding trainers is a great motivator for player buy in and agency. When developing this is their a source for gold/item values that you had in mind or drew from? I want to ensure I can balance when adapting published adventures for other systems.


Also are you intending to allow monsters to have weapon/damage proficiencies, and/or the ability to block/dodge/parry?

Thanks!