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NeBITula

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3
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A member registered Mar 14, 2025 · View creator page →

Creator of

Recent community posts

Yeah that’s a good idea, thanks. I have one concern about this game and kinda related for what u shared here. Merging back does not guaranty that initial movement vector, it depends on merge order, so I’m wondering should it be like that, or should the original vector be somehow restored? I think it’s more correct how it is now but it might be really confusing for someone, so I guess your suggestion would be nice improvement in any case.

Oh, thanks! Really? I have this strong feeling that the concept is kinda derivative. It feels like I’ve seen it somewhere before, or like something similar must already exist. But I couldn’t find anything quite like it on the internet, so maybe it’s just my brain playing tricks on me

Ow thanks for our review! It means a lot.

Levels was generated by ai, so it’s not surprising that every rules matching properly, and I also have plays all levels multiple times in parallel and it was obvious that every minimal move was predicted correctly. But anyway, I really appreciate your effort! And that’s amazing that my game made u curious enough to check everything on your own

Thanks!

Hey! Thanks for your genuine review! I put a lot of effort into this game, and Claude did an amazing job, especially with the visual effects and animations. That part still feels like magic to me, lol.

I agree with your suggestions for improvement. More levels and a few new mechanics would definitely make the game more enjoyable. The main reason it’s so small is the ONE ROOM limitation. I tried to make the level a bit more complex and considered adding some repetitive mechanics, but eventually decided not to overengineer it and just publish it as it was.

So yeah, maybe I’ll put some more work into it after the jam! 🙂