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Neal V.

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A member registered 66 days ago · View creator page →

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Thanks for the feedback! This is actually a game I'm considering making more in depth after the jam. I enjoy the mechanics, but I will admit creating ten unique levels within a couple of hours that don't feel like the exact same thing was a little difficult after playtesting the base mechanics. In fact, I was thinking of making those first levels part of a tutorial and then making more fleshed out, in depth levels.

Any suggestions to make it feel less floaty that I can make after the Jam is over? I was considering putting a drag / friction mechanic to make it so the player actually came to a stop after long enough without input, but it changed the bullet speed mechanics in a way I didn't like, so I scrapped it.

Thanks! That means a lot!