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nczmoo

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A member registered Mar 30, 2023 · View creator page →

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Thanks! I really appreciate the feedback!

Alright, sound good. Will do.

The first time you die, it's 50%. Afterwards, in the current iteration, it's 100%. But I'm planning on updating in the next week to where that'll be a little bit more forgiving.

Unfortunately, I would have to redo aspects of the game in order to do that. The player has an attack and the mob has an attack and those are the only two stats outside of health and/or amror.

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Good points. 

Yeah, I get what you're saying about damage ranges. I think the only reason why I'm leaning towards the way it is now is that in the way it's currently set up, if you had it set up like the way you're talking, you would ALWAYS hit the person and I want there to be at least a chance that you would miss. 

In regards to the more reliable way of upgrading, one path I had considered was for specialization reels, where as you go through you'd find reels that could swap out with your current reel in the slot machine OR you could just sell it for <x> gold. 

Thank you for your feedback

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Thanks for playing the game. it's a random number between 0 and weapon x 2.

Thanks! Glad to hear you liked it.

This is really cool I liked it.

Great job. This is the most engaging LDJam 53 game I've played so far.

Congrats!

great job. best one I've seen on Ludum Dare so far.

Really great art style. Kudos.