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A member registered Aug 31, 2020 · View creator page →

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This was fun! I like that you're forced into balancing side effects through potions, though I did start hiding behind the sliding floor side effect because it was actually beneficial for me to rest my fingers (Look no hands!)

This falls right into that cozy game territory! I really enjoyed building the tiles, though I was a bit confused about the point system at first. It got clearer as the game played out, but I did find myself just ignoring it in favor of wanting my make a pretty looking board (which is not technically a bad thing!)

A few recommendations for future polish:

  • Add a preview of the next title waiting in the queue. To make it easier for planning!
  • Pop out score indicators on tile placement, for a little dopamine hit!
  • Make some noise or pop the information out when a tile is earned.
  • Make it clearer which edges grant points on connection by color coding the tile edges. I kind of understood which ones could connect where, but it sometimes felt a little unclear and I spent more time moving the tile around to guess at which connection would work.


Good job!

There's some cute artwork here! However, the way assets suddenly shift is a bit too jarring. 

Such a chill game! I could easily lose an afternoon on this

Thanks, I really appreciate the feedback! Yeah there was definitely still a bug left in there with the grid validation, but I'm glad you still got some enjoyment out of it!

Got it, yeah that makes a huge difference! I went back to try it again and got through! I could see this working as a mechanic in one of those climb the tower type games! 

Simple and clear mechanics! This is a solid puzzle game, well done!

I couldn't pass the "double jump?" room. I'm not really sure what I needed to do.

I don't know why I thought eating my own egg would protect it! I'm a terrible parent! Jokes aside, the addition of boosting to shorten your body really adds a new layer of strategy to this! I'm always tempted to boost myself to a reasonable size, but worried I won't be able to protect my eggs in time if I do.

I do wish the inputs were a tad more responsive though. I got used to it quickly enough, but I did feel like it took too long to register changing direction.

I don't know why I audibly gasped when the little fox titled up and down the first little slope. It was just really cute to look at! I wasn't able to make the switching mechanic work though. Clicking the button or using the shortcut didn't seem to respond.

The combat was a bit difficult to get the hang of (I think due to lack of notable damage feedback?), but I really like the hammer mechanic itself! 

Very nice! I keep going back for just one more try!

This was really creative!

Hey, these tracks are great! Just got a question about the download links. The Part 2 download appears to be the same files as the Part 1 link. I cant' seem to find the bonus vocal track in either one. Could you verify the download links are correct?