For the dev:
The game has potential, and I found it to be a short but enjoyable experience. The design of the scenarios and characters is wonderful, but like all good things, it has its flaws. There are the following bugs: the event in the bathroom doesn't always trigger correctly. Similarly, once you access the room to go down to the basement, the owner's model has the key needed to escape stuck to it, which you can pick up right there and escape as soon as the chase begins, bugging the game out again. Regarding the chase system, I would recommend increasing the player's speed, as both models seem to move at the same pace. Combined with the narrow hallways, it's almost guaranteed that you'll get hit, making it impossible to avoid. Aside from that, I thought it was an interesting game, and I'm looking forward to the next one—the sooner, the better.
The game has potential, and I found it to be a short but enjoyable experience. The design of the scenarios and characters is wonderful, but like all good things, it has its flaws. There are the following bugs: the event in the bathroom doesn't always trigger correctly. Similarly, once you access the room to go down to the basement, the owner's model has the key needed to escape stuck to it, which you can pick up right there and escape as soon as the chase begins, bugging the game out again. Regarding the chase system, I would recommend increasing the player's speed, as both models seem to move at the same pace. Combined with the narrow hallways, it's almost guaranteed that you'll get hit, making it impossible to avoid. Aside from that, I thought it was an interesting game, and I'm looking forward to the next one—the sooner, the better.