This is a fantastic game so far and I'm eager to see more. It's a great infusion of soft incremental mechanics into what it essentially an adventure/puzzle game. I entered a fugue state and lost most of my day to finishing it.
Having a huge initial boost of familiarity on first completion of an action is the perfect way to fix Increlution's biggest problem, which was the need to grind so many loops to break speed/efficiency thresholds.
I was initially bummed that this game functionally has no automation, but after only a couple of loops I understood why. It's (mostly) unnecessary since you don't need to grind for basically anything. The additional familiarity bonus from repeat loops definitely helps long term and gives you breathing room, but that initial 30% bump is always enough to get you moving on to your next tasks.
Loop-persistent actions acting as single-use time sinks are another great way to avoid needing to grind over a wall more than once.
I'd like to see some way to further reduce manually replaying most of Talos station at the beginning of a loop because even after the existing combined actions it's a lot of unengaging clicking for zero benefit once you've mapped it out. A combined action called something like "Wake Up and Prepare" that one-clicks getting out of the pod and drinking, fixing the upper floor, grabbing initial stockpiles of Basic Food/Water Pouches, getting the suit, and repairing the rover would be a huge improvement. The protein bars, regulator, generator, and modifying the rover could stay completely manual to still give the player options before heading out, as well as not holding their hand about making sure they're topped up on resources if they're being maximally efficient.
It would also be nice to have some kind of log of past text boxes in case the player misses one or wants to re-read them. It's understandable that most of them go away as you progress but the idea that they're unavailable without restarting is a little unfortunate.