Funny enough, it was originally a hold and release with left click for the throwing. I can't really remember why I decided to rework it but you've got me thinking
nbushway
Creator of
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I like the concept. Would make a cool boss fight in a bigger game where they summon the swords and you have to throw them at them, or destroy stuff with them. It was cool when i realized i could destroy other swords with the swords, but hard to make much use of it since they all spawn at once and end up in a wall pretty quick
Took me a while to notice the level "1" button, but once i figured out the concept it was pretty neat. The projectiles becoming enemies that chase you is a unique take on "enemies as weapons". I'd show less text all at once when explaining stuff, be more emergent with it. The concept of getting punished for guessing a wrong wall and getting chased by the aliens you spawned is cool though
Fun game, looks good. I wasn't exactly sure what to do to beat the boss but it seemed like i was hurting him when a projectile spawning from a collision hit him. I'd maybe limit how far you can drag the enemies since you can just drag them into the others. It'd be more challenging if you were forced to slingshot
