I'm very glad to hear it! Thank you! :)
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This was an interesting read, thanks for sharing. :D Now I'm even more curious what the full version of the game will throw at us.
PS. I think you misspelled Misato there. ;)
On a complete side note, it's really uncanny how coincidences work sometimes, because literally some two days ago I was looking for some drawing references for BS and I stumbled upon a certain Eva fanart that depicted exactly what I was looking for...
Thank you for playing, I'm glad to hear you enjoyed it! :)
I'd love to make a continuation for SoulSet one of these days, so it might happen sometime in the future. For now, Blankspace and Whiteheart Woods are in line to get finished first.
Hello! Yes, Marco's default route has one green clue to find - you'll get it by agreeing to take a bath with him, kissing him, then sharing the bed, but then also agreeing to keep your distance when he asks you to after all that. That should unlock a new scene and also give you the green clue once you manage to get to the end of the route with those choices taken.
Hope that helps!
Thank you for mentioning Blankspace! :)
And don't worry about delays - they always happen with bigger projects, because there's no possible way for you to have absolutely everything under control - especially with first projects. So simply try to embrace the experience and learn from it. Your future projects will go smoother. :)
Remember - if gamedev was easy, everybody would be doing it.
One of the main reasons why I create my games is to tell stories. Chris and Beryl are distinct characters (with their own backgrounds which will be explored through the course of the game), and it's important that this story is experienced from Chris' perspective for the main part of it.
I plan to keep creating games, and I'm sure some of them will have female protagonists - it all depends on what works more at that point in time, for that specific project.
If having a female protagonist is important to you, you can give SoulSet a try (my first project that's already been released) - there's a strong female lead there.
Hope that helps and thank you for the kind words! :)
Congrats on releasing the demo! :)
I'm stuck on the very first room though, and it feels like I'm missing something in regards to item usage (nothing happens when I click on the thing beside the door and the ventilation shaft, and inspecting the window cleaner tool doesn't seem to do anything, either.)
Also, you might mention that it's necessary to unplug any gamepads you might have, since having a controller plugged in at all makes the camera go haywire when you start up the game (it took me a while to figure out what was wrong despite the mention that controller support is still worked on.)
Thank you for your feedback! We appreciate it! :)
I like it a lot when there's body type diversity in other projects, so it's something I pay a lot of attention to when designing characters myself. It's nice not to have everyone with the same type of build/chest/height, isn't it? :) I'm always happy to hear when people can appreciate those touches, too. Glad to hear that the sprites seem less stiff this time around, as well. Guess that means we're simply improving on the drawing department.
As for the story-related side of things, I can only say you'll have to play the full version to find out. ;) Glad to hear that the character dynamics seem interesting so far! (You're totally allowed to ship anyone. ;)) Initially we wanted this to be a small and simple project... (Noah and Clarissa weren't even in the game during our early drafts, lol) But we're starting to think we simply lack the ability to do small and simple. We'll see how much this one expands on us in the end.
Thanks for looking forward to it!
I really like what you did with the modeling. The start menu and the exploration segments look great.
The jumps between the 3D models and the photos are a bit jarring, though - have you maybe considered using your 3D models to show them off from different angles, similar to what you have with the photos? That way the style of the game could be kept more consistent and I think the overall presentation could benefit from that.
The GUI and writing itself could probably use more work since it didn't really hold my interest as much as the atmosphere of the game itself did.
Overall this seems like a promising project nevertheless, and I'm looking forward to seeing how you develop it further. Kudos! :)
Thank you for sharing your thoughts! I love to hear what people think about the game and the characters especially, so reading your comment made me really happy! :) I also like your interpretation of Feathor's character. It's one of those things I wanted the players to wonder about and try to draw conclusions for themselves, so it makes me think I did something right in that regard. ;)
Okay, I think I just found you on DA and sent you a PM. :)
I managed to read the whole guide in the meantime and I'm impressed! :D You're pretty much spot-on with most things. Thanks for taking the time to explore and write all of it! I'm sure the players over on Steam will appreciate you posting it over there, too! :)
Yay, thank you for making a guide! :) I'll take a look at it in a moment!
I already sent out Steam keys to all Itch.io users. :0 If you didn't get yours, could you PM me on Twitter? (@Nayru774)
I did entertain the idea of making additional side stories, following certain endings from the game, but it's not anything set in stone yet. I suppose it depends on how many people would be interested in something like that? For the time being, we have something different planned for our 2nd project, so if anything, it would be happening afterwards. We shall see. :)
I'm very happy to hear you enjoyed the game so much! :D Thank you kindly for the feedback! There aren't many Apris fans out there yet, as far as I'm aware, so that's nice to hear. ^^ (And it's always a joy hearing that someone enjoyed "that" route. ;D)
If you'd like to make a guide, then feel free to, of course! :) I assumed people would start making guides when the game made it to Steam, since that's what usually happens. So if it can happen earlier, I'm all the happier for it. ^^ Good luck! (And don't forget to leave me a link once you post it, I'd love to take a look at it myself! ;3)
Thank you kindly for the feedback! ^^ I'm very happy to hear you enjoyed the game so much! (And it's always a joy hearing someone enjoyed "that" route. ^^) We'd love to have you on-board with our future projects, as well!
Stay with Shirr whenever you can during the prologue and then in her route, choose the options in which Mariko is suspicious of her. Oh, and don't drink the potions with her, this one's crucial. Shirr's tricky like that. ;)
Yeah, the waiting is just horrible. :( Huh, that's odd... Nobody had any problems with payment here before. Perhaps the issue is related to your Paypal account, somehow? You could ask the Paypal staff about this directly, I also contacted them through Twitter with an issue of my own a while ago and they got back to me after a couple of days.
I talked with MstMori and we decided to extend that bonus window to the end of January 2017, seeing as paperwork still takes forever. So if you'd like to get SoulSet here at the moment, you'll also get a Steam key when the time comes!
Hello! We're guessing some guides will appear once we manage to get the game on Steam. Might you be the same person who contacted me through Twitter? Perhaps I could help you out over there if you have a problem with something specific.
We are STILL waiting for those last paperwork finalizations that we've been told would take up to the middle of December at most. Believe us, this is very frustrating for us as well. We already have all of the assets for the Steam store page ready and waiting (achievements and trading cards included). All we can do for now is wait. We're sorry for the delay, we didn't know it would take this long, either. :c
Ah, I see. :) Yes, the amount and type of endings are different for each character. So even with the End Gallery before you, some things can make you wonder and still turn out surprising, I guess. :)
At this point I'm a little confused why do some of the players think that Yvonne even has a Bad Ending B. ^^; I'm wondering if it's somehow tied to the order of endings in the Ending Gallery, perhaps?
And yes, we're also planning to release the artbook in digital form. But for now, bringing the game over to Steam is our top priority. We'll be getting to work on the artbook afterwards. :)
Hello and thank you for the comment! We're very happy to hear that you've enjoyed the game! :)
We're aware that there aren't many CGs in the game, but we did the best we could with them (considering the budget for this game was very tiny and we didn't manage to hit our stretch goal for them.) If our next projects turn out to be more successful then naturally this will be something we'll keep in mind. :)
Again, thanks a ton for sharing your thoughts with us!
Hi! We're guessing some guides will appear once we manage to get the game on Steam. I implemented a "Clue Chart" into the newest build (1.1), is that the one you're currently playing? If you'd like some specific hints, feel free to poke me over at Twitter (@Nayru774) and I'll see if I can help you further, since I'd like to keep the comments here as spoiler-free as possible. :) Glad to hear you're enjoying the game, though!