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Nawer Rapter

18
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2
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A member registered Dec 14, 2018 · View creator page →

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The buffoon who invented videogames didn't think about the existence of deranged bastards.

Lovely game, would recommend to my niece.

(1 edit)

Many have said thank you and I'm not going to be less.
I haven't lived any even remotely similar experience.

I had something to say about myself but there maybe ain't even words to describe whatever happened on this side.

Thank you, again.


Also this is an incredible piece about how criminalization ruins people's lives. Sorry for breaking the mood of the entire comment up there, but I've seen so many lifes going to absolute hell through the work of my parents on healthcare just cuz it's really hard to talk about -anything- remotely related to illegality without getting backslashed to nothingness and seen as some kind of pariah. I just hope the world either evolves into a kinder place or burns down on it's entirety every single time I think about this.

Anyways, yeah, will have a severe change of tone and overall thinking methods around sex work after this, on a level of philosphy, morals and logistics (besides whatever happened to me for the rest of the entire thing).

Have a wonderful day.

I love the combat, the animations are amazing.
This game is awesome.

Your games might be my favourite out there somehow.

Wouldn't have any of this any other way.

I haven't seen such a great candy-horror design since The Full Course For Candy Addicts!

Thank you!

The character designs are top notch, as usual.

It comes out 2 days after my birthday, so I guess I'll make this my indie game present of this year, haha.

Visuals amazing.

Only 2 visual bugs (the character standing still after shooting and for some reason the train from outside looks both ghostly and with the interactuable door becoming unfiltered by the fog filter when I interact with it, besides the fact that is kind of duplicated, a weird one lol).


I don't like get hit between transitions tho, got killed on one and it didn't bug out, just played a normal dead but the screen was black, so that's not as bad as it would be if it crashed or something.

The gun knockback is good for speedrunning. (Don't listen to Popsiclejokes, I bet they don't like speed /jk/). But I got to explore everything without the gun before noticing how to get it (I liked it once I noticed tho, Spoiler:having a expending machine of guns feels like worldbuilding).

Stairs feel wrong in the way they work. I agree with the "press down to go down".

Good selection of sounds too, the train had a bit too loud things, and also the first time I didn't notice the boss spawning behind me and I thought I had to get to the end of the train.

I would enjoy a longer version of this, one of my favourite ambiences I've seen in a while.

An amazing sound design going on the entire thing.

My personal congratulations to such a delightful retro-styled horror soundscape.

Loving this so hard.


The stopmo truly gives me the coolest vibe.

I've playing though the entirity of it for some reason in the last 10 minutes and this is so cool.


The game lags a bit by the end, probably for the huge amount of cables and robot corpses laying around.

This is quite a lovely game. I really like the movement.

That's such a nice and unique space to take inspiration for a videogame soundtrack, and fits so well with the silly thing overall.

Now that I think about it, attractions are kinda of a game themselves huh.

I really enjoy stuff that makes you "familiars" a useful tool in a creative way.

Neat idea making it also a illumination tool, it makes the platforming really challenging.

Absolutely one of the best I will find, I'm pretty sure about it

Congrats to whoever made the music. The track by itself would be enough to catch my attention, but the attaching it to such a fun game has been amazing!

Shoot that dog!

The art is really cute!
The mechanics are neat to, but I don't understand too much what the blue one does :(

Really appreciate the dash going upwards tho, always love to see that.