This is insanely cool looking and feels good to play.
Nawer Rapter
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I've finally bought the thing after so many hours.
It's just a great game to play with some friends, trying to see what fucked up things pop out of anything and everything. I think this managed to hook like 2 of my friend groups and 3 of my partner's friend groups. (Everyone was desperately trying to solve the puzzle of how to get her pregnant, after we spent 2 hours trying to do the thing for some laughs, a friend of a friend solved it after 2+ hours of tinkering on their phone, hilarious shit).
Last night we were playing a bit and someone was tired of the music and they decided to play my own. Honestly a perfect match.
If you ever need some music or SFX or something I am here to provide. Will check how to mod this anyways. I just really enjoy the tone of the game and the actual cool use of a SCP, would be cool to contribute somehow.
Congrats on making something this great!
There's a ton of sound design and composers here already so...
I'm mostly interested at working with godot, as I want to hone my skills on audio implementation with reading files, programming, reading someone else's code and trying to understand it etc. Obviously all of this from the perspective of music and SFX, audio implementation yeah.
I'm also really into the moods that a road trip can inspire, unless you go full upbeat and happy and colorful. I can do a great job with everything from neutral-realistic to grim-depths-of-hell. Although I wouldn't mind trying something new with something more in line of the aesthetics and tone of Wondersong. In fact I should probably expand my skills from that side hah.
This is as far as i've got (trying no to copy too much from tutorials) for a game i'm developing with a friend (I'm doing everything besides the art):
https://mastodon.social/deck/@Nawer_Rapter/media
And this are other gamejam projects I made with different teams, purely as a sound designer/composer:
https://peanut-weanut.itch.io/the-heart
https://cyborgprimate.itch.io/galateas-limbo
https://nawer.itch.io/gloom-clown
I hope everyone has a great gamejam!
This only appeals to the male power fantasy and the female power fantasy and the nonbinary power fantasy of killing rich people with a big gun.
I remember doing some fun SFX with only the sound of sharpening knifes with a clip of this from twita before the downfall. Lovely project, very inspiring, only positivity, glad to see it's still going.
Looking for a team to do some noise. I know hiring may imply I want money but that is just a tiny joke by a weird person I just like the title.
Aaaaanyways my style very ambiental very funky very funny very noisy stuff, having a month means I may attempt to implement stuff if you're using godot or unity (the only two engines I have tinkered with in the past).
I hope this jam becomes a quite cool thing!
Many have said thank you and I'm not going to be less.
I haven't lived any even remotely similar experience.
I had something to say about myself but there maybe ain't even words to describe whatever happened on this side.
Thank you, again.
Also this is an incredible piece about how criminalization ruins people's lives. Sorry for breaking the mood of the entire comment up there, but I've seen so many lifes going to absolute hell through the work of my parents on healthcare just cuz it's really hard to talk about -anything- remotely related to illegality without getting backslashed to nothingness and seen as some kind of pariah. I just hope the world either evolves into a kinder place or burns down on it's entirety every single time I think about this.
Anyways, yeah, will have a severe change of tone and overall thinking methods around sex work after this, on a level of philosphy, morals and logistics (besides whatever happened to me for the rest of the entire thing).
Have a wonderful day.
Visuals amazing.
Only 2 visual bugs (the character standing still after shooting and for some reason the train from outside looks both ghostly and with the interactuable door becoming unfiltered by the fog filter when I interact with it, besides the fact that is kind of duplicated, a weird one lol).
I don't like get hit between transitions tho, got killed on one and it didn't bug out, just played a normal dead but the screen was black, so that's not as bad as it would be if it crashed or something.
The gun knockback is good for speedrunning. (Don't listen to Popsiclejokes, I bet they don't like speed /jk/). But I got to explore everything without the gun before noticing how to get it (I liked it once I noticed tho, Spoiler:having a expending machine of guns feels like worldbuilding).
Stairs feel wrong in the way they work. I agree with the "press down to go down".
Good selection of sounds too, the train had a bit too loud things, and also the first time I didn't notice the boss spawning behind me and I thought I had to get to the end of the train.
I would enjoy a longer version of this, one of my favourite ambiences I've seen in a while.