I dunno when I listed this one but if someone braves up to make an english version I would be glad to see what this is hidding.
Nawer Rapter
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I was going to finish the game before leaving a comment but I knew I had seen those 3 words with some similar numbers somewhere. Dunno when I saw them tho. Impressive reference. And it all leads to a theory I very much attach to, the lack of free will.
You already had managed to make somehting that had caught me beyond what most usually achieve, and this is even funnier when looking at the fact that I was already a long fan from long before. Thank you for writting this, and great job at doing so. This is an impressive piece of art that will last forever in me, just as much as that feeling of teenage rebelious dread that those first two songs in PAFL saga did inspire on me almost 10 years ago. It was 10 years ago right? Checked is actually seven. Nevermind I have some life experiences associated with that, but was probably the greif of not living a proper adolescence that still burns on me.
Gonna leave before it becomes too personal, but I feel like telling someone their stuff has been carried around for...a long time now, in someone else's life, that seems a rather positive feeling to be the reciever of, maybe. Weirdly enough my pure aesthetically favourite piece will forever be that weird as Big Al song about lemons.
Anyways. I'll keep on the game. Let's hope I have nothing more to say so I don't come back with even a bigger wall of text, or maybe I'll do. I just was surprised by the numbers. And ended up writting all of this.
And damn me I'm enjoying this throwback to looking at what reality is through rather basic and simplistic physics and philosophy as a teenager. Feels more natural.
Now for real. Have a nice day. Thanks again.
Edit: yeah well i just said a spoiler or something that looks like it on the deleted comment.
Hmmm. Very childish, very real in fact, maybe even too real.Not about me obviously, this is a comment. So yes I really liked that too. I mean it felt kinda obvious I was going to regret starting writting before finishing the thing but oh well who cares.
That being said, I'm impressed at the way the inner thoughts and linearity of time are represented, as in narrative. I felt I was reading myself sometimes, or something written by my, or by someone who read how I had my own train of thoughts. I thought that was way too much of a haphazardly way of just writting and expressing thoughts, as most of the time when I've expressed the ideas in that specific manner most people just flew past by what I was saying. I guess it makes sense if you are the one who has written it to understand what I mean by this? It's also very probable is related to language and such but, just in case, as well as with telling specifically how much your work and words and portrayed feelings have a place in the forever of my mind, I also do think telling this bit is relevant, just in case that it -is- actually relevant. And if it isn't, well, who knows? Not me for sure. Most probably not me. You do know tho, or maybe won't.
The internet is just a place to put things on, and then they just do things, however they are.
Which reminds me someone had my album in a list last I checked, and is someone I have no clue about at all, instead of someone I ended up knowing or already knew about.
That's a reassuring feeling, even if it's just a singular person.
Just wanted to share that. In case it matters to someone.
Have a very nice day. With a lot of love in fact.
This looks amazing, super interesting, and as a great step up from the first game!
And yeah I personally kind of prefer the more mysterious/desolate tone, the first Anode Heart has a lot of that and I really enjoyed how cryptic and non-friendly it felt for a lot of the game.
Good luck with the side project!
Maybe I'm the only one who will be using this one but I'm keeping the title generic just in case someone else wants to jump in the train and not make several million posts with the same title about the same stuffs, as long as the dev doesn't mind.
Anyways hi hello I'm a weirdo and I look more about the gameplay than anything else, it's amazing, it's fucking hard to kill that rock, great work tho, yadda yadda.
Nobody seems to have commented this on discord (I think) or here (I think, i've tried to check a bit, not like super reading everything, but surely a bit) and the issue with the tracks being a loop that starts over instead of seamless seems to be something that nobody minds about but it's kinda of hella annoying for me specifically. Just in case nobody noticed or I'm a madman or something. Dunno about the engine but if I get info of what you're using I may even just solve it myself out of spite and respect/love for this project and to learn to do more things with audio. If i'm not mistaken you worked on a previous work (Pokemon colony? something like that?) which had the same issue so I guess is not top priority here, so it's an engine issue for sure. Anyhoo that's it for that.
Besides that, incredible concept, the writting is above what I usually see in H-games and very commendable amount of work to have 2 different methods of mind control/possesion for the actual scenes. The designs with measdrivus are cool af too. Abra sucks ass quite a lot compared to gastly on the first rival fight.
I'll keep an eye on this one as it gets updated and will notify of anything I may see or think or whatever on this post, as I said, if this isn't a problem with the dev. Otherwise just tell me and I'll uuuh do more posts in the future if I see anything?
Let's hope things are at least 1.2 times smoother in terms of development than... well, development, in general. Have a nice day.
Neat game although it needs -the twist-.
Like, I love the idea of everything is roulette, but pseudorandomness is a bit meh, a bit more options of direct control over the roulette would feel better.
There's also the possibility of getting 0 money on several fights on some runs and being unable to get any weapon besides the starting ones (punching is hella boring there).
As a prototype is a perfect idea tbh, very neat, would play it a whole lot if it had a real thing going.
I don't know if this will be read by the people who should but some friendly reminders:
-The game is in development. Any issue you have is probably related to that, let 'em cook until version 1.0 at least.
-Be patient about release dates. We're all humans, there's plenty of both subtle horror games and hentai games about voyeurism. And games with both. You can search by tag and such.
-You can find a lot of answers to your questions down in the comments, no need to repeat yourselves over and over.
Besides that, congrats to the devs for taking this much attention towards the game! Most of the time is hard to find this many people interested, and it seems like it's going to be a really cool concept overall. Hope you're having a nice time.
You kinda didn't write this -before- that event happened, but rather -after- it happened. At least on the itchio patch history.
Was gonna put a wall of text here but tbh just chillin' and vibin'.
If it ain't famous and/or rich, it ain't a culprit, just another victim.
Fuck capitalism, erase the need of money for living and save the earth. Cheers.
Great to see that you've managed to go into steam!
Anyways the techno robot scene that you show in here can't be accesed (as far as I've tried) on the itch deluxe version rn. Will keep looking through bugs whenever I find any. Or maybe I just didn't find the bug (although I've already checked the general cheatlist to see if it was just me or what. Yup I was one of the persons who voted robots on that one poll you made). New forms look cool and references are quite nice!
SPOILERS: Had a blast with my friends looking through the divine ones. The new ones I mean, I gues you'll undestand what I mean, i'm just avoiding being too obvious for the people who don't want spoilers.
Sorry for being a party bummer (I just got the game on steam recently, after peeking to it for a long, long time) but is going to release here on itchio? The world vibe is amazing and the thing has catched my curiosity really hard, I'm excite you're doing a second one and I haven't even finished the first!
Sorry if you already answer the itchio question on the post but I'm fearing getting hit by spoilers!
What a surprise huh.
This was one of the first games that got me into the weird world of hentai gaming. It was made on a strange engine and needed very weird ways to install, and I just thought "this reminds me of those old times of installing touhou fangames through the weirdest blog instructions one can find".
Good to see someone reviving this, the game was entertaining enough to deserve some recognition.
I'm glad the game keeps going! The pixel art animations are really nice and the general vibe of the game is really cool. I'm glad you put some work outside of the hentai itself to add a bit of a more artistic attachment to the characters and the story. The interaction systems of innocence and such are also pretty nice, and once again I really do like the pixel art animation.
Last update you said something about doing music and stuff, if you need help with that or some SFX gimme a message. Already bought it, so let's hope the 3k sold units becomes a reality.
I've finally bought the thing after so many hours.
It's just a great game to play with some friends, trying to see what fucked up things pop out of anything and everything. I think this managed to hook like 2 of my friend groups and 3 of my partner's friend groups. (Everyone was desperately trying to solve the puzzle of how to get her pregnant, after we spent 2 hours trying to do the thing for some laughs, a friend of a friend solved it after 2+ hours of tinkering on their phone, hilarious shit).
Last night we were playing a bit and someone was tired of the music and they decided to play my own. Honestly a perfect match.
If you ever need some music or SFX or something I am here to provide. Will check how to mod this anyways. I just really enjoy the tone of the game and the actual cool use of a SCP, would be cool to contribute somehow.
Congrats on making something this great!
There's a ton of sound design and composers here already so...
I'm mostly interested at working with godot, as I want to hone my skills on audio implementation with reading files, programming, reading someone else's code and trying to understand it etc. Obviously all of this from the perspective of music and SFX, audio implementation yeah.
I'm also really into the moods that a road trip can inspire, unless you go full upbeat and happy and colorful. I can do a great job with everything from neutral-realistic to grim-depths-of-hell. Although I wouldn't mind trying something new with something more in line of the aesthetics and tone of Wondersong. In fact I should probably expand my skills from that side hah.
This is as far as i've got (trying no to copy too much from tutorials) for a game i'm developing with a friend (I'm doing everything besides the art):
https://mastodon.social/deck/@Nawer_Rapter/media
And this are other gamejam projects I made with different teams, purely as a sound designer/composer:
https://peanut-weanut.itch.io/the-heart
https://cyborgprimate.itch.io/galateas-limbo
https://nawer.itch.io/gloom-clown
I hope everyone has a great gamejam!
This only appeals to the male power fantasy and the female power fantasy and the nonbinary power fantasy of killing rich people with a big gun.
I remember doing some fun SFX with only the sound of sharpening knifes with a clip of this from twita before the downfall. Lovely project, very inspiring, only positivity, glad to see it's still going.
Looking for a team to do some noise. I know hiring may imply I want money but that is just a tiny joke by a weird person I just like the title.
Aaaaanyways my style very ambiental very funky very funny very noisy stuff, having a month means I may attempt to implement stuff if you're using godot or unity (the only two engines I have tinkered with in the past).
I hope this jam becomes a quite cool thing!
Many have said thank you and I'm not going to be less.
I haven't lived any even remotely similar experience.
I had something to say about myself but there maybe ain't even words to describe whatever happened on this side.
Thank you, again.
Also this is an incredible piece about how criminalization ruins people's lives. Sorry for breaking the mood of the entire comment up there, but I've seen so many lifes going to absolute hell through the work of my parents on healthcare just cuz it's really hard to talk about -anything- remotely related to illegality without getting backslashed to nothingness and seen as some kind of pariah. I just hope the world either evolves into a kinder place or burns down on it's entirety every single time I think about this.
Anyways, yeah, will have a severe change of tone and overall thinking methods around sex work after this, on a level of philosphy, morals and logistics (besides whatever happened to me for the rest of the entire thing).
Have a wonderful day.
Visuals amazing.
Only 2 visual bugs (the character standing still after shooting and for some reason the train from outside looks both ghostly and with the interactuable door becoming unfiltered by the fog filter when I interact with it, besides the fact that is kind of duplicated, a weird one lol).
I don't like get hit between transitions tho, got killed on one and it didn't bug out, just played a normal dead but the screen was black, so that's not as bad as it would be if it crashed or something.
The gun knockback is good for speedrunning. (Don't listen to Popsiclejokes, I bet they don't like speed /jk/). But I got to explore everything without the gun before noticing how to get it (I liked it once I noticed tho, Spoiler:having a expending machine of guns feels like worldbuilding).
Stairs feel wrong in the way they work. I agree with the "press down to go down".
Good selection of sounds too, the train had a bit too loud things, and also the first time I didn't notice the boss spawning behind me and I thought I had to get to the end of the train.
I would enjoy a longer version of this, one of my favourite ambiences I've seen in a while.



