I love the low poly aesthetic and the very intense, scary setting of being trapped in a chair, forced to answer deep questions while staring down the barrel of a gun. It's really unclear how your answers affect the outcome, sometimes you seem to lose one out of three "lives" for your answer, and sometimes you don't. The same can be said for your opponent. It's very reminiscent of Buckshot Roulette, except you don't really have any control over anything. You answer the question how you see fit and either you die or you don't. Not much gameplay, but the intensity and horror aspect, especially combined with the ambient sounds and effects like the heavy metal clanking as the gun slowly turns towards you, really makes a great atmosphere. 10/10
Nave357
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Is this meant to be a multiplayer game? If so, it's a neat and fun idea. I don't think any network capability is in place but the starting screen is creating or joining a lobby as if it were a multiplayer game. If you create your own lobby and join it by yourself, which is all you can do, there's not much to see or do. The environment is actually pretty interesting and neat, it does a good job at giving the impression of an old castle that vampires would convene within. There are some objects that seem like you should be able to interact with them or something somehow, but nothing happens with them at all. The castle isn't fully enclosed so you can also immediately fall out of the map. There are no sound effects or music at all either, there's nothing to do at all, it's an incomplete game. 10/10
I'm not sure if this is a completed game. The window says "test system 2 (DEBUG)" and the environment has no textures or anything. There's no sounds either. I looked around to see if there were any interactable objects but found nothing, I think this is just incomplete perhaps on accident or ran out of time. 10/10
I wasn't able to complete this game. It's visually very impressive, and the ambient background music and sound effects of the weird squishy alien virus things is disgustingly creepy, which is a good thing. It's very dark and the flashlight providing a small window of visibility surrounded by darkness and lurching creatures in a desolate house makes a great setting. But I had absolutely no idea what to do, there's no objective text or markers, and when I found some doors to enter they would say I needed a key, or something inside the new room needed another object like a fuse, and I could find none of this anywhere. The alien virus things had giant invisible hitboxes around them that prevented me from exploring large areas of the rest of the house, but from the little areas I could move around, there was pretty much nothing. I had to give up after some time, but there's some great potential here with how good the game looks and sounds. 10/10
Unfortunately I didn't get to play this game. The Baldi character is a well established horror character so it seemed like a promising game. It looks good, the ambient sounds and narrator voice are creepy. The tasks are simple, but give no indication if they are actually completed. I cleaned the classroom, I collected the fuel, and I entered the code on the generator. Nothing changed, I'm not sure if I did something wrong, but nothing happened at all. I looked all around for quite a while but couldn't find anything new so I had to quit. The creepy doll that looks at you when you look away is neat, but without any progression, there was nothing else to do. 10/10
This is a really cool game, I love the low poly aesthetic. The setting which seems to be in a futuristic space research station is awesome, the narrow halls and creepy corridors remind me a bit of Alien, my favorite movie. The low quality visuals do make the text hard to read on the menus sometimes. It's also really vague what my objective is sometimes, I got pretty lucky that right at the start of the game I just happened to find the terminal that you use to open doors and lockers and figured it out quickly, but I could easily see getting lost and having no idea what to do. An objective marker or even just text stating your objective would be very helpful, I kept getting lucky. Until my luck ran out. Very early on, I encountered some bug which forced my camera to get stuck to always look in one direction, with very limited ability to look a little left or right from that direction. I could no longer look around 360 degrees like normal, which made navigation difficult and it made finding things difficult too. I was making it work up through the ball-cup game, but then I think because of this bug I was softlocked as I could no longer look at the terminal to open any doors if I needed to. I really like the character design, the ambient and creepy sounds and music, the lore notes and worldbuilding, it all does a really good job at building an interesting story and keeping the player on edge. I honestly wish I could have played more and finished it! But sadly the bug is preventing this. I hope to see more like this game! 10/10
This game is genius. At first I thought looking around with a button instead of the mouse was weird, but once I realized how the mechanics of the game all worked together for the player to try to charge their car battery and survive, I realized the rotating camera did a great job at both gameplay and scare factor. The first time I saw the enemy retreating from my flashlight back into the woods when I turned toward them, it was pretty scary. Being forced to wait to charge the battery sometimes is also a good way to keep the player on edge as they spin around looking for threats. The ambient sounds and effects of the enemies approaching does a good job at warning the player and making it very creepy to play, in the dark, dreadful silence of the night. I do wish the cooldown timer continued even when not looking directly at the car, but perhaps it makes sense this way too, I'm not sure. I did beat the game, very scary and stressful. 10/10
The 2D art looks really good. The music and sound effects are solid, that is important in any game but especially a horror game. Although, this isn't a horror game. It's a dungeon crawling shooter game, and that's fine too. But upon meeting your first enemy it's immediately obvious this is also just a meme game, which I found disappointing as the really interesting visuals, sounds, the title screen, it all had me excited for something actually interesting and serious. I ran around the maze-like environment looking for the artifacts, I could only ever find one. I wish I knew what happened if I collected all three, I assume perhaps another level or maybe just the end of the game. I only ever found the ice. If I found others, I had no idea and walked past them. Because while the 2D pixel art looks cool, everything is indistinguishable, I can't tell what most objects are supposed to be conveying themselves as. Also, my character was constantly stuck moving up as if I was always holding forward. Thankfully I could still move left, right, or down as normal, but I could never stay still even if I wanted to. The lighting around the character made for a good mechanic with enemies suddenly appearing, but combined with the constant movement and being stuck near the top of the screen at all times, it made it very easy to die quickly. 10/10
I remember reading The Most Dangerous Game in high school and really liked it. This game perhaps somewhat captures the idea of being hunted by another person and running for your life, if you use your imagination. The game loaded in, eventually, it was rather laggy at first, and I was impressed by the visuals. I began to move and heard a clicking sound, I had no idea what it was. I noticed my HP was dropping. I turned around and realized I was being chased and shot at by some alien humanoid looking creature, he shot me and I died. After another laggy restart, I tried to run away. No matter what I did, zig zag dodging, or trying to hide behind rocks, I could not escape the enemy. He is way too fast, I could not make it far before dying every time. Some intense background music would probably help add to the atmosphere. And speaking of, because it's so bright and sunny, there are even colorful trees and flowers, and the lack of sound aside from the popping gunshots really did not make me feel threatened or scared, I suppose the horror and theme does still attach to a sort of death game where you are the prey. That's a really good concept that could go far, it just needs more. 10/10
This game was pretty fun, it was interesting to have a quest system and run around the map to complete objectives. The sound effects were nice, some background music to pair with it would have been good. I could not get the melee to work, clicking LMB did nothing. I only shot enemies, but the cursor aiming didn't match where the projectile actually went. Killing enemies took forever, I'm not sure if they have too much health or I do too little damage. I didn't realize I took damage myself for a while, but by the time I had, I had no HP left anyways but received no consequences for it. The character designs looked good, the map was alright, it was at least a little spooky with the fogginess, but it felt rather desolate and empty, not really in a design way just in a way of nothing interesting to see. I had fun being a powerful grim reaper, but did not complete too many objectives before I had to stop. 10/10
I liked the 2D art and visual novel style gameplay. The character designs and dialogue to build characterization does a good job. It's short and simple, but there's ultimately only one choice to make allowing the sister to leave no matter what, I played through twice and it seems to be the only outcome. I wish I had the option to play a little as the brother and have a bit more real choice on who gets to escape. You also mentioned you ran out of time to add audio, and having even just a basic looping soundtrack for background music would have made a big difference. Lots of really good VN style potential in a game like this. 10/10
Who doesn't love Wheel of Fortune? It's a classic game on every grandparent's TV in the background of family gatherings. I love the low-poly PSX aesthetic combined with a different take on a classic game-show puzzle game, and the solutions being related to horror stories. It wasn't exactly scary, some music might have helped it a bit further, but it looked and played pretty well for what it is. There could be more of a challenge like having not as many free spins in order to feel more threatened for the deadly traps, but even when I encountered one, I only really felt confused as to what it did to me or what the threat actually was. Even still, had fun playing horror-themed WoF. 10/10
It's a very simple game: quickly answer some math questions or die. I do have a bias towards quick trivia or quick response games like this, so it was fun at first, but I answered dozens of math problems and it just never ended. I guess there's no way to win, you just play until you are killed by the ghost. And that's fine, the music is pretty creepy and maintains a stressful atmosphere to make it harder so that's good design, but it doesn't loop correctly, it will just end. The ghost is a bit scary but it's also completely lit and bright, there's very little scare factor. It's a great motivator for a young child to get good at simple addition. 10/10
This is a really great idea and setting for a game. A streamer who creates traps that people have to go through, but the rooms and traps can't just be insta-kills or it's not entertaining to viewers. I really liked the 2D pixel art aesthetic as well, the music and sound effects were a good touch. The Clippy character that walks you through the tutorial does a good job but there are some UI elements that either need to stand out more or have some kind of indication what it is, like the Cheetah drug I only found by just clicking something on screen that I hadn't yet. It would also be nice if I could tell the attributes of a person before having to buy them, maybe I can but it didn't seem so. I'm also unsure if I have better customizability of the rooms and traps themselves in terms of exact arrangement, but it's still a neat concept for a dungeon builder combined with streaming and getting views. That said, there's pretty much no horror aspect at all. I guess I, the player, am the gamemaster, but there's nothing scary or tense, I have no connection or anything with the adventurer going through my traps. Really cool game idea, would love to see more ideas like this. 10/10
I could not play the game properly since I do not speak the language and there didn't seem to be a way to play in English. The environment and everything looked good, the phone call from the antagonist was creepy sounding. But I could not figure out what to do, likely due to the language barrier, and couldn't find any interactable objects or anything. The game kept freezing and I couldn't finish it even by letting the timer run out to see what would happen.
This game has potential to grow into something interesting, but isn't fully cooked right now. There are good, basic FPS elements in place. The endless enemy waves is a classic formula that's usually very fun. But the enemies here had no defining features, just basic geometric shapes. I had no idea when I took damage, there were no indicators or effects, you have to check your health value in the corner and see if the number drops or not. If the game had some hardcore music playing, that would probably pump up the excitement level. The dark atmosphere does add some challenge and good ambience for the slightest of slight horror vibes, but with almost no sound to speak of there is a lack of horror element. Still, running around and mindlessly shooting things is always fun in any game, this one just needed to be cooked a bit longer to flesh out some details to really stand out. 10/10
I did finish this game. The art style being what looks like low-detail hand-made environments in MS paint is unique and interesting, but it may be overcooked; any text on screen, if there was any, becomes nearly illegible due to it. The music loop was really good, and added a great, creepy ambience to the environment.
Hatchi is a FNAF clone that doesn't take itself seriously whatsoever, which is fine, but FNAF has mechanics that keep you engaged and scared, there is actual gameplay. Hatchi is a png image of someone, perhaps the dev or a friend of the dev, that randomly moves around the map and will sometimes "jumpscare" you in your room. But since it's just a picture of some kid, it's not scary, it's just silly. That makes it impossible for anyone who doesn't know the dev personally to enjoy that.
It took me longer than it should have to realize the rectangle near the bottom center was for the cameras, a label might help, but then I got to see more nice MS paint hallways and rooms to watch Hatchi's movements. But it became apparent very quickly that there's no incentive to do this at all. There's not even any reason to look around your own room, you just keep the mouse on the button and wait for Hatchi to appear and then mash the button. You do that for like 20 long minutes and then it's over, thankfully I did not have to play night 2.
Because Hatchi's movements are random, it also meant that the phone guy character at the start would often get interrupted as he tried to explain the game, that is if he could be heard over the music. But his voice and dialogue were decent and added to the atmosphere, at least. The visuals are interesting, albeit leaning too hard on the low-detail aspect; the music is good. But the lack of any gameplay or mechanics, the lack of any scare factor, the disregard for any theme - it all combines to be a bit lazy and not fun. 10/10
This game is really cool actually, being basically a simple text RPG where the map and characters are just made out of text characters. The music is nice, the premise is simple, if you don't pay close attention to the activity log and every bit of overwhelming text info on the screen though you'll likely get pretty confused on what to do. That said, I played only a short time but it was fun. But it was also not at all a horror game in any way. It seems like the foundation of a great RPG potential that could get expanded into something interesting. 10/10
I really liked this. Many people might be turned away from a 2D game, especially a visual novel game since there's no "gameplay" really and it's a lot of reading. But I enjoy it a lot. The characters and setting introduced are simple and easy to understand, along with the minigames you play that will influence your ability to even make a choice near the end. And the choice you are forced to make is interesting since it puts the player in a unique position. I made the selfish choice, but not before learning a lot more about the characters that made it honestly difficult, and all the information you get even after the choice also makes you want to replay for different outcomes. Good job. 10/10
The first thing I did on the main menu was accidentally press the Quit button and closed the game because I can't read Spanish (or whichever similar language this is). It seems like there is maybe supposed to be some way to play in English but I didn't know how. Then I was pleasantly surprised to find the game was in 2D, since a lot of games are made in 3D, and there's nothing wrong with 3D but it helps 2D games stand out a little more these days when there's such a high volume of 3D games now. I collected a flashlight, was spoken too in the language I don't understand, and a timer appeared and I had no idea what to do. I ran around a scientific laboratory maze and collected some stuff for reasons I don't know and I guess I got them all within the time limit. A new level and timer started, and I was in Freddy Fazbear's pizzeria for some reason. Freddy killed me. I played no more than that only because I had no idea what to do since I can't read the language, but I think the music and lighting mechanics with the flashlight were neat, the gamemaster was creepy, there's probably a good game if I understood it. 10/10
I almost quit this game early but I felt it had a lot of potential and kept going until I finished. The setting in a futuristic space mining tunnel is really cool, and the atmosphere of being cramped in a claustrophobic cart relying solely on your navigational tools and an AI add to that. Some people might find this scene unsettling but I didn't think the game was scary at all until I got further in. I almost gave up because the first few minutes trying to unlock the movement console and understand what to do was vague and confusing, that could be my own fault for largely ignoring the AI as I normally would in any scenario. But I might have paid more attention to it if I could actually hear it, the music was so overpowering of anything else I just had to turn the whole game down. I figured out how to do the mining scans the game wanted and each time was tempted to stop but kept going just to see. The slow movement of the cart could again be attributed to an uneasy feeling but it was actually just rather boring. That is until you complete at least 3 or 4 tasks and then you're introduced to some scary situations and a creature which finally made it interesting. I think in the end I probably had a choice that could save me but I was not interested in trying to read the several pages of lore that are probably very interesting if I tried, so I just followed the AI to my death (which is probably meaningful of our future). What happened near the end was certainly scary and interesting but it took a long time to get there. And every time the AI spoke I just wasn't interested, especially because it would "speak" or type so slowly and make the FPS drop severely despite playing on a high end PC. But I think the setting and story really has a lot of potential here and liked it a lot. 10/10
The game visually looks good, and the atmosphere with small hallways adds to the fear factor. The slow movement adds to that as well, but that feels unintentional or at least doesn't feel quite right to move so slowly. I approached an object on the ground which proxied me out of the map and as I slowly fell back down I was able to steer myself back inbounds near what I think was the "end" and got chased by something, so I might have inadvertently skipped a bit of gameplay. And then it was just over. 10/10
I liked this game, the monster was scary and stressful as it chases you unless you watch it, and it's very creepy looking. The atmosphere with the claustrophobic mine setting helped emphasize the horror aspect. I had no idea what my goal was or how it related to theme beyond simply horror so I didn't finish, but it was fun regardless.
Full disclosure: I helped co-develop this game so I have full knowledge and understanding of how the game works and what you're supposed to do.
That said, I still legitimately think the game is very fun with an interesting story that builds up over time and cool mechanics involving the two characters the player can control to solve puzzles with different interactable objects per character while navigating a creepy environment.
I share my full playthrough and dev commentary in this video, hopefully it helps provide some insight for both some of the development as well as how the game is meant to be completed!
Full disclosure: I helped co-develop this game so I have full knowledge and understanding of how the game works and what you're supposed to do.
That said, I still legitimately think the game is very fun with an interesting story that builds up over time and cool mechanics involving the two characters the player can control to solve puzzles with different interactable objects per character while navigating a creepy environment.
I share my full playthrough and dev commentary in this video, hopefully it helps provide some insight for both some of the development as well as how the game is meant to be completed!
