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Natrapseht

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A member registered Oct 10, 2017 · View creator page →

Creator of

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Yeah the text system was not the best, C# is not my strong suite.

I did remake it in Godot though!

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Really late reply from me but thank you so much for covering my game!

Thank you so much for trying it out and yeah its pretty rough all things considered, tysm for even playing it!

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The Steam Page is Live NOW!

https://store.steampowered.com/app/4908580/Project_Quickgunner/

The Demo & Full Game store pages are live now!

Wishlisting the game helps out a ton - as well as leaving bug findings on this page or the Steam discussion forum!


Enjoy the demo!

What is this?
A short demo of Quickgunner. It has three different missions and two optional Onslaught missions -- as well as six different weapons to acquire. This is just a slice of what I intended on showing.
If this is a demo, IS there going to be a full release?
Once I get a large portion developed, potentially still demo stuff, I intend on dropping a demo on Steam and that's when I can form a more realistic timeline.
Why do the textures, animations, models all look a bit... odd?
I am a hobbyist programmer and just recently I was confident enough to attempt to make everything on my own; but it takes time and I wanted to get this out and done! 
I will eventually be revamping the 3d models and animations, in due time!
Missing demo features:
I intended on, depending on the Player's actions, for other missions and characters to act / change based on your previous actions. I added a short little test of it for one of the missions but for the full game your actions will change missions and characters' reactions. There is also a creature I did not add but WILL be there in the full game / an updated demo build. There's some other ideas I had that I did not add but I'll cook up something...

Please leave any potential bugs or errors you may find here!

I will check and push updates out accordingly however it may be slow.