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Mayyy

36
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1
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A member registered Dec 24, 2023 · View creator page →

Creator of

Recent community posts

ah, okay! that makes more sense. I didn't realize i had to check foam every time

very nice ideas! wonderful demo

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very cool aesthetic!!

edit: desc updated

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vfx lend very well to a maze!
is there a win state?

lovely aesthetic!!

i wish the USB lookin connector wasn't as finnicky to move

got pummeled immediately upon spawning in and didn't die until my health reached -5. very unique experience

discovering all the different builds was very fun!

i encountered an issue with every starter weapon where i couldn't shoot if my character was up against the wall

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interesting usage of bugs that are bugging out!

the black spiders are near identical to the black ants which really throws me off

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i appreciate the minimalism and the particles are a nice touch.
got stuck in the menu after opening the difficulty slider. intuitive buttons, but it's annoying to have Esc menu in a web game. there is also weird extra friction when you jump against a wall. i encountered a bug (which seems to be a bug and not a feature) where i fell through the world

the writing is very funny i like the foam

what am i meant to be submitting in the development screen? there is no feedback on whether i'm doing it right nor any indication of what i'm meant to be doing

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very cool idea! btw you can set the attenuation and panning multiplier on an AudioStreamPlayer2D to both be 0 to prevent directional audio

also the cutscene restarting every time makes it very annoying to play, especially when I don't know where I'm meant to be going

this is the best game of all time. simply amazing

:D Thanks!

Thank you so much!!

very cool idea! i like how squishy all the animations are.
it is hard to tell at first what is an enemy and what is an item, since they are all shaped the same.

yeah, the concept is REALLY mechanically cool. amazing concept tbh

it would help to have an in-game tutorial that tells what each individual button does, since the description tutorial only gives a run-down of the game's mechanics (rather than telling you what each button does). 

love the simplicity of the art style!
is the music placed positionally in the world? i can hear it change location when i walk.

very fun idea!
seems a bit too hard to redirect the ball with the paddle. often the best way to play is to lose the ball immediately.

The art and presentation are spectacular! not sure how well it uses the limitation, though

the use of the limitation seems a bit dubious, but otherwise it is a very neat project. I always ended up with a lot of useless letters, though.

the art is very nice!
however, the movement is a bit confusing since you cannot move diagonally.

amazing vfx! i notice a stutter whenever a particle (GPUParticles2D?) is loaded, though

i like how the ores get pushed away from you when you attack. the player hitbox is a bit weird though. i got hit a couple times from very far away

a bit confusing at first but very nice once you get used to it. i don't understand why the big enemies never seem to die though 

the art and sfx make me smile

confusing

nice use of the limitations!
not a big fan of how the camera lags behind the player so far.

graphics insane

the art is very cute, but the latency on the jumping/sliding make the controls feel very unresponsive, and I have no idea which jellies are toxic and which bar is which.

I have no idea what is going on but the character sprite is cool

nice and interesting use of the theme! the sprites are very friedly and cute and i feel bad touching them...

it plays like a rage game. i can never tell how far i am going to jump. skill issue? perhaps!

my finger is dead and the difficulty curve is insane 10/10

superb game concept and very good use of a simplified graphics style

The killable floor is a nice use of the jam theme, but it seems irrelevant since you can get by without using the grenade. 

Very nice and smooth game, felt epic to play