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Mayyy

24
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1
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A member registered Dec 24, 2023 · View creator page →

Creator of

Recent community posts

:D Thanks!

Thank you so much!!

very cool idea! i like how squishy all the animations are.
it is hard to tell at first what is an enemy and what is an item, since they are all shaped the same.

yeah, the concept is REALLY mechanically cool. amazing concept tbh

it would help to have an in-game tutorial that tells what each individual button does, since the description tutorial only gives a run-down of the game's mechanics (rather than telling you what each button does). 

love the simplicity of the art style!
is the music placed positionally in the world? i can hear it change location when i walk.

very fun idea!
seems a bit too hard to redirect the ball with the paddle. often the best way to play is to lose the ball immediately.

The art and presentation are spectacular! not sure how well it uses the limitation, though

the use of the limitation seems a bit dubious, but otherwise it is a very neat project. I always ended up with a lot of useless letters, though.

the art is very nice!
however, the movement is a bit confusing since you cannot move diagonally.

amazing vfx! i notice a stutter whenever a particle (GPUParticles2D?) is loaded, though

i like how the ores get pushed away from you when you attack. the player hitbox is a bit weird though. i got hit a couple times from very far away

a bit confusing at first but very nice once you get used to it. i don't understand why the big enemies never seem to die though 

the art and sfx make me smile

confusing

nice use of the limitations!
not a big fan of how the camera lags behind the player so far.

art and sound are quite good but the level design and especially the physics system are a bit clunky

graphics insane

the art is very cute, but the latency on the jumping/sliding make the controls feel very unresponsive, and I have no idea which jellies are toxic and which bar is which.

I have no idea what is going on but the character sprite is cool

nice and interesting use of the theme! the sprites are very friedly and cute and i feel bad touching them...

it plays like a rage game. i can never tell how far i am going to jump. skill issue? perhaps!

my finger is dead and the difficulty curve is insane 10/10

superb game concept and very good use of a simplified graphics style

The killable floor is a nice use of the jam theme, but it seems irrelevant since you can get by without using the grenade. 

Very nice and smooth game, felt epic to play