The projectile predicts where it hits based on velocity, so if the player is holding moving or stationary the projectile will hit - made them a bit stronger instead of just stationary the location from the AI
NathanSDunn
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A member registered Oct 20, 2017 · View creator page →
Creator of
A First Person Shooter Infinite Wave with a Weapon/Buff Shop to Battle Stationery Enemies that Erased Your Mind
Shooter
Play in browser
A strategy board game for two players involving manipulating mirrors to attack opponent's pieces with a laser
Strategy
Play in browser
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Jason Drawn - Never Stationery! jam comments · Replied to Noskire in Jason Drawn - Never Stationery! jam comments
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Jason Drawn - Never Stationery! jam comments · Replied to AbsolutBeginner in Jason Drawn - Never Stationery! jam comments
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Haha I loved that too, found the asset from https://filmcow.itch.io/filmcow-sfx-4 (Toons) although the most other sfx was made by Deevus. Yeah I found 12 it started to get hard from then and can see the shop for the first 2. I died a lot when testing haha.
Great you love the game, makes me happy! :)
Jason Drawn - Never Stationery! jam comments · Replied to Ollibanjo in Jason Drawn - Never Stationery! jam comments
Jason Drawn - Never Stationery! jam comments · Replied to Coppersoft in Jason Drawn - Never Stationery! jam comments
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I enjoy the style! Very polished. I watched your Wolpertiger too which I loved too!
For looping in web, unselect ogg loop and instead you can use instead with a signal (node tab, AudioStreamPlayer -finished())
func _on_music_finished() -> void: $Music.play()
I found the same issue with web on ours and that fix should work on web with looping sound