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nathanfohkens

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A member registered Aug 04, 2019 · View creator page →

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(1 edit)

So I got nearly 40k prestige points when I finally got to tier 25, which makes multiple presiges rather unnecessary. Personally, I think it took me a total playtime of like 20 hours or more to AFK to get from tier 20 to tier 25.

I think that if you removed the tier requirement and changed the prestige points earned to be the max tier you reached or something then that would make multiple runs something worth doing. I dunno, there's lots of different ways you could balance that out.

The orbs orbiting the magnests is pretty cool though!

This game was a lot of fun to play! I really enjoyed the unique aspect of playing with multiple characters at once - an idea that surely could be expanded upon to create puzzles or secrets.

I'll definitely be checking this game out again if it gets any updates or a full release!

(2 edits)

I finally got around to doing a little math, I don't know the actual ratios you use for the spawns of each pool but these values seem pretty accurate to me from my experience of running the game.

These values assume that you're constantly spawning orbs (ie there's no cap on the number of orbs present, or orbs are always able to merge), and that you're starting from zero orbs each stage.

The formula is simply:
Longest/Shortest Time Required = Tier Orb Value Required / (Min/Max Pool Orb Value * Spawn Rate unlocked by that point)

Hopefully the formatting of this table is readable... (edit: it's not so I've just left the results)

Orb

Tier

Orb ValueLongest Time RequiredShortest Time Required
1 1 1.5s 1.5s
2 2 2.4s 2.4s
3 4 3.6s 3.6s
4 8 7.2s 7.2s
5 167.2s 7.2s
6 32 11.2s 11.2s
7 64 22.4s 22.4s
8 128 22.4s 22.4s
9 256 44.8s 44.8s
10 512 44.8s 22.4s
11 1'024 1m 10.4s 0m 35.2s
12 2'048 2m 20.8s 1m 10.4s
13 4'096 4m 41.6s 2m 20.8s
14 8'192 6m 15.5s 3m 7.7s
15 16'384 6m 15.5s 1m 33.9s
16 32'768 9m 6.1s 2m 16.5s
17 65'53618m 12.3s 4m 33.1s
18 131'072 27m 18.4s 6m 49.6s
19 262'144 48m 32.7s 12m 8.2s
20 524'288 36m 24.5s 9m 6.1s
21 1'048'576 1h 12m 49.1s 0h 18m 12.3s
22 2'097'152 2h 25m 38.1s 0h 36m 24.5s
23 4'194'304 4h 51m 16.3s 1h 12m 49.1s
24 8'388'608 9h 42m 32.5s 2h 25m 38.1s
25 16'777'216 9h 42m 32.5s 1h 12m 49.1s
26 33'554'432 19h 25m 5.1s 2h 25m 38.1s
27 67'108'864 1d 14h 50m 10.1s 0d 4h 51m 16.3s
28 134'217'728 3d 5h 40m 20.3s 0d 9h 42m 32.5s
29 268'435'456 6d 11h 20m 40.5s 0d 19h 25m 5.1s
29 536'870'912 12d 22h 41m 21.1s 1d 14h 50m 10.1s
30 1'073'741'824 25d 21h 22m 42.1s 1d 14h 50m 10.1s

This game reminds me a lot of Atomic Test Incremental. If you haven't seen it before I think it would be worth looking at some of the upgrades that game used and see what might work in your game.

Nice! I, for one, am a huge fan of the new changes! Orbs are coming in faster than I can possibly merge them lol

Prestige currently feels like an impossible goal. I personally feel like the amount/value of the orbs that spawn per second is super low.

Personally, I think that the game should keep track of the amount of each tier orb there is and try to make sure there's at least 4 or 6 of each spawnable tier by using a dynamic weight for the chances to spawn. I also think that the maximum number of orbs can be increased, or it could be a scaling amount that you can upgrade. That way if someone wants to actively play they can, and if someone wants to idle/AFK they can still do that as well.

(2 edits)

Looks like the momentum of the orbs when they spawn in has changed. Most end up in the center rather than on the edges like they did previously. (It's nicer this way)

The tier requirement really slows down the game now. Now it takes hours to go from one tier to the next

I like the changes you've included from both myself and other players! Thanks for the update I'll be playing again!

Scales a little too slowly IMO, and the spinners don't really feel all that useful. If there were more upgrades for spawns/second or earning more points for the higher tiers, that would help a lot IMO.

Having a popup showing the points gained when two orbs merge together would probably also help with understanding how the points are earned.

Having an autosave would be great 

30:49

I'm really glad you can pet just by hovering the mouse and that you don't have to click!

Chickens sound a little more like frogs than they do chickens by the end though...

(1 edit)

I think that the game would be better if you could prestige earlier in the game rather than at the end of the game just so that you can get back to the end of the game again faster?

Either that or for there to be something more to do after Dyson Sphere, and make it known that there's more to do before you prestige.

I love the fact that there's a dark mode!

And I almost want to think that research should require an amount/second rather than a nominal amount, although the way it is now is probably less confusing.

All in all, a great little game!

(2 edits)

It was an enjoyable game, feels a lot like Shapez and Shapez 2. There's certainly potential there.

It would be nice to copy/paste, or to hold shift to place multiple of the same object.

Adding more "goals" or "checkpoints" would also make the game a bit more satisfying to play in the longer run.

The Spectrum Reset also isn't very obvious when you unlock it; I was about to quit the game before I even noticed it.

Because you have such a boost from a pill or something that gives +20 to all stats before-rebirth, then post-rebirth just feels like an AFK simulator to me

Fun game. If there's going to be further updates, especially for the steam version, it would be great if you could enable/disable items you unlock in the upgrades menu as it's very easy to get too many items unlocked that you never get the items/cards you want during your runs.

Great quick little game. Would be nice if you got a multiplier for the time remaining after abducting all humans so that the sweet sweet 100% wasn't so much of a repetitive grind. Otherwise, fun quick game!

Nice 2.0

Pretty much just relying on multipliers.
(5 edits)

Nice

Last stage was pretty good. Didn't really feel like going back and optimizing all stages further.