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Nathan-Fenner

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A member registered May 27, 2025 · View creator page →

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Originally I had wanted more of a mini metroidvania kind of play, so I kept the earlier rails in with the hope that I'd come up with a reason to return to them. Alas, there is never enough time.

I also wish we had time for audio, it would definitely improve things. Thanks for playing!

Thanks!

If you play through, their purpose becomes apparent- initially we had intended for more of a metroidvania element, but ran out of time to properly integrate it into the full game. Thanks for trying it out

I definitely think about Portal whenever I think about level design-- so I guess it shows through. Hopefully it's a favorable comparison!

Thanks for playing 

Thanks!  Your feedback about the wires makes sense- the original visual language was "orange is grabbable" but the electricity mechanic became more central so that was of characterizing things makes less sense.

If I had more time I'd make the wires actually have plugs that slot into the sockets so it's clear when they're connected, and would re-use the teal wire color for them.

We discovered this ability by accident early on, and thought it was funny, so we tried to turorialize it by making the second room have a bunch of gaps that could only be cleared by running right at them- but I think there are still a lot of distractions early on so it's hard to tell what's important. Definitely would have benefitted from more play testing!

Glad the puzzles were fun after you got unstuck

Glad you enjoyed it! The theme doesn't come through as well as we planned for- the initial idea was about chain email, and taking over a datacenter to send more and more emails, with a sort of strategic/incremental flavor. But then we ended up focusing more on the puzzle aspect so it ended up feeling very different. I hope the cables at least count as "chains" :)

Thanks! The metroidvania element was meant to be stronger but just did not have enough time to build it out more, definitely something I could see expanding in the future