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NateOfThan

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A member registered Jun 03, 2020 · View creator page →

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Sorry still working on it, very slowly lol I work 50+hrs a week atm

Couldn’t have done it without you!

You can absolutely share the link, and any screenshots you take if you want to.

Also, thank you for your work on the plugin, I’ve got other projects I’m using it on too so keep your eyes peeled 😏

Thanks! I’m actually really proud of the birds haha.

P.S. I added key hints in the description if anyone else has issues too.

I just updated the game and fixed the movement and the mouse-look from being frame dependent. 

The issue was that I was "lerp"-ing C3's built in Custom movement based on DeltaTime when the built-in functions are already frame independent. And I also found that mouselook was dependent because I was multiplying it by DeltaTime, but the function "On Mouse Movement" already takes framerate into account.

Hope this helps and thanks for the feedback!

Thank you!

Wow thanks for the video!
Looks like I made the gravity frame-dependent (Big whoops).
I just updated it and think I fixed it.

Let me know if it works for you!

I changed the render distance and added a key (L) to disable the mesh transform on the floors, these should help boost the FPS a little.

That may have to do with rendering and the way I filter for z elevation, I'll take a look when I can and see if I can help boost the fps somehow. Originally I did have distant objects hidden but re enabled it because the tower would disappear haha. I know I can at least boost it in buildings since you aren't looking at anything outside anyway. Thanks for the info!

I love this!