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Nate Liu

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A member registered Sep 30, 2020 · View creator page →

Creator of

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Thanks for the feedbacks. By design, the hands are supposed to provide outlines of your surrandings when touching objects in dark, but it is not implented properlly in the end. Prompting of the LB could be a minor experience / UX issue we decide to not touch for we have greater bugs needs to attend to in the last minute of submitting. 

I am glad that the sound guide wokrs out for you~ 

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Thanks for your feedbacks and comments! 

If the side to side means up&down, it is becauseThe camera limitation is a design choice that intends to prevent player walking while looking into the sky or the ground which will result them being even lost in the dark lol. 

However if the side to side means left to right, then this will be a technical issue that if you dont play in full screen to hide ur cursor then the camera will be limited only to certain angle of movement. 

神作!

转人

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This seems not like a game made in 14 days (based on how polish the game is, if it is then you are a very strong and experienced developer) and the connections with the theme is very unclear since you have also mentioned it in your creative statment. 

Several feedbacks from my own play experience:

1) There will be more fun if you have a coop mode. one guy reload and shoot torpedo, one guy try to read and deduct info from radar; besides, considering how narrow the space is in a  submarine ppl also have to corrdinates their moving in it. 

2) Have a hard time to memorize what kind of shape of each screen is for detecting hostile ship. 

3) No feedbacks when I launch the torpedo it would be good if I can see its track on the launch screen

喜欢小游戏!!!旷世杰作!

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神作!老外不配玩!!

Why a masterpiece like this has not been posted on Steam?