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Nastalgist

17
Posts
A member registered Aug 21, 2024 · View creator page →

Creator of

Recent community posts

I am getting the error "Unexpected String value, expected number." when checking game ownership. I entered the game ID from Steam.

1. wha? so adding the state of immortality is not the same as adding it initially, without a command?

2. 

  

Is this what was needed?

here

I wrote that I used your plugin and Vissustela in a clean project, and it didn't give anything, everything is the same. I also, like you, threw the plugins from the demo sample into the demo project, which you can download.

btw, the problem is even with an empty project, so I don't know how you checked it

nothing changed

oh, and the problem with dodging hasn't gone away. I can still break through the enemy's immortality and dodging

(1 edit)

The whole problem is in BattleCore from Visustella... The problem is that I need this plugin. I will try to find analogs, but you need to make a note about incompatibility

If I understood the question correctly, then no, I didn't change anything. The player has the same attacking skill as in the screenshots

(2 edits)

here. finaly i can reply! By the way, the video shows that the enemies also use their abilities twice

Visustella battle core, if you ask about battle plugin

here

exactly! Or which one? They are in the database, but the fail skill is empty

{"Name":"Attack (Core)","Skill":"1","Fail Skill":"6","Duration":"600","Duration Penalty":"600","Type":"core","Buttons Used":"[\"ok\"]","Action Settings":"","Actor Action":"1","Enemy Action":"2","Actor Action Invalid":"2","Enemy Action Invalid":"1","Battler Action Valid":"abnormal","Battler Action Invalid":"evade","Battler Action Quasi":"guard","Invert Scale":"true","Minimum Damage Scale":"0","Execute On Valid Input":"true","Input Dead Time":"36","Sound Effects":"","Valid Sound Effect":"{\"name\":\"mus_sfx_bookspin\",\"volume\":\"90\",\"pan\":\"0\",\"pitch\":\"100\"}","Invalid Sound Effect":"{\"name\":\"snd_hit\",\"volume\":\"90\",\"pan\":\"0\",\"pitch\":\"100\"}","Gauge Background":"Gauge_Background","Gauge Valid":"Gauge_Area","Gauge Selector":"Gauge_Select","Gauge Power":"3","Balloon Icon":"1"} 

 what should be the decision at the end, so that only the attack is carried out and that's it?

Hello, I noticed critical bugs in the plugin. I assigned the plugin to work on the standard attack of the character, but for some reason it doubles. And also the enemy's evasion and his immortality are ignored