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nasibriyani

10
Posts
3
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

love the atmosphere you've created and the time pressure around the game, wish it was just a bit more user-friendly (not good at remembering spots of ingredients) but I can see how that is part of the experience of your game as well

loved the click and drag format, and the cute little sprites!

fel like i was on a korean big brain math cooking game show, loved the concept!

wonderful time-based mechanics and movement feel, 10/10 voice acting 

great, tense music and intriguing plot, i'd read more and unravel the mystery

amazing work with the parry mechanic, i loved the slowed down sound effects and abstract art style. more food related imagery would've been cool!

very charming visuals and soundtrack and I loved the free roam in the 3D space. The camera was a bit too sensitive for my preference though and led to feelings of motion sickness.

I really like the setup and premise of the game and think the conflict has a lot of potential. I do feel like the lack of feedback for my choices has taken away the source of possible conflict however, I reported the correct data 10 days in a row and it seemed like things didn't change, and my boss didn't seem like a presence during my playthrough.

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I really enjoyed the simplicity of the game and the different sound tones that would play upon pushing different the buttons. What was a little bit harder to track was the messages and lessons that triggered. I also couldn't find a way to get a 'good' ending with this build no matter how I tried, which I took as the intended message of the game.

time teddy plushie when?