I like this! I got 25:89
Naradoxy
Creator of
Recent community posts
tried it for a few minutes but had to stop. the main gameplay is very uninteresting to me, and it's super rough around the edges.
- spam clicking to break plants then running around to pick up the drops is very boring and annoying imo.
- fov is way way too small and the mouse sensitivity can't be changed so it's hard to control.
- the inventory space is so small to a point that just seems annoying; annoying inventory management is not interesting gameplay.
- controls are weird and unintuitive. (radial build menu with everything being many layers down when you want to place something simple is horrible. why is E the key to close menus and Esc doesn't work.)
- the island is so abundant in crops and growing some of those yourself in crop beds seems like more work then just going out.
sorry this is all negative feedback. I just liked the idea of the game, but even for a gamejam, the quality in gameplay is not there. the art and visuals are awesome though, especially for how little time it was made in.
I think a lot could of been done if y'all would of scoped down a tad to have time to polish.
I get you had a tight deadline and managed to complete something so big (good job), but ultimately I didn't like my short time with it. this is all just my opinions though
feedback notes I wrote as I was playing
- the menu flashes dark and bright which is very not good for sensitive eyes
- you're a bit too slow, I'd increase the speed very slightly (you should never wait for your player to get somewhere)
- the bare hands weapon has a short range that feels confusingly too short
- the text tutorial should be made a lot better (maybe not just a wall of text?) (I didn't understand what the turtle was explaining when talking about poise at all)
- very sweet music though, I love the beats
- I feel like you should be able to easily dodge roll away when attacking to dodge a hit, I feel like the only way to not get hit is to block (if this fits your vision)
- combat feels nice, yet some aspects feel unresponsive, and walking away when fighting to regain stamina feels very off like you shouldn't be doing that (you should stay in combat instead of awkwardly walking away as the enemy chases you)
- I am not good at this lol (more because I feel like I don't get it more than "it's hard", this is not what you want as a designer (idk the point of dodging currently))
- I feel like enemies should be stunned a bit when you block them, just slightly, regardless of if it's parried (I'm like "yay, I blocked it", then I go for a hit right after and somehow they already hit me first and kill me)
- I don't get it, I keep taking dmg for what seems like I can't do anything about it, I will be stopping here (right after the campsite) charming style beyond that
hope that feedback helps







