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Nanamaki

8
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13
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9
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A member registered Oct 30, 2023 · View creator page →

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Love the idea!! The pixel art is also beautiful. The first few levels felt like dancing a waltz :D 

The dash mechanic seems to be designed to stay on beat, but sometimes it feels a little unresponsive because of that. I’m kind of stuck on the two beam level right now. 

Love the retro 3D visuals!! The game of chicken mechanic using a grenade to boost engine is so damn cool!!
The tutorial is kind of interruptive for learning, but once I understood the control, it became really fun to play.

Nice take on the theme! The sequential explosions feel great. The levels's difficulty is ok (I can easily tell the route but takes some back and forward attemps to make the accurate explosions) and remind me the mobile game Cut the Rope.  Got stuck after completing this level on web ( I wonder if it's the last stage)

After all great job!

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It’s CRACK!!! How did you guys make this in just four days?!

Amazing take on the theme!! Epic visual, Epic sound, and EPIC game feel!!!

It took me a few deaths to realize the health thing and that there’s an auto-reload when the crystal breaks and the boss shows up, but once I figured it out, it was an absolute blast! (my best score↓)


Manage to clear the 1 min stage!! Nice pixel art(cute Duke(BAD POOP))!! It seems people shared the take on theme making the player scramble to get things done before some countdown.  Great road safety education!

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Smart take on the theme and I like the multi-usage core mechanic design!  The art and the bony sfx feels great! It is an enjoyable difficulty to just collect numbers in whatever order you like,  but the count-down order route is really hard for me. Great job after all :D

AHHH thank you, Zizou!!! ( I'm looking forward to GIMMIKO :D

Thank you!! :D