like I don't want to just simple end it off I want a reason to come back does that make sence?
namelessnpc
Recent community posts
I feel like things are have been going down hill a bit since like 2024 or something because it feels like there are just less and less things to the game like clothing, hair styles, hats, jackets and other thing, and like you keep changing the character models every other update that I just think if you can't stick to one then give us access to all of it in the character creator menu. I think I am just going to wait this one out until next year before coming back.
Also some personal requests would be to add a futa unlock in a "sex/kink/ or a "more-vore-functions" skill tree to unlock cock vore and more sex related stuff, and maybe more than one unlockable "choice of results" for the unbirth funktion giving choices like "churn into cum (basic digestion)" or "friendemize" have them slowly turn into a friendly unit over 100-200 movements/actions or a "pregnancy" tipe that digests them and then later over 250-500 movements/actions (to make it fair it would need to take a long time) can birth them as a customizable unit just like your own character but for customization past pred character species you would need to unlock another skill in the same skill tree to unlock "inter-species" or something I am not good with names.
And yes you can still eat and digest them later or leave them on the surface level because you can't take a entire army with you down the narrow paths of the dungeon BUUUT starting at a party limit of 5 party members you can spend skill points to increase the limit in a 1 for 1 exchange.
I am liking it so far, I hope to see it continue to grow as a game in the future. By the looks of it I was wondering if you planned to add a merchant or a base building system for the dungeon game mode for the above ground or maybe a research system to find a way to teleport between every 10 floors if you planned to add a monster and loot respawn mechanism?
I want the option to keep the skulls on screen and move them to a corner or use a on screen pred like a bag and fill her up with those skulls even after she is so full she cannot move. I would like more fat stages and a level up system where I can choose what to level up like stomach capacity. Please
How many different kinds of body parts are there? I know about the different human arms and legs, the cat ears and tail at the images on the right but are there stuff like horns, goat demi-human legs, and maybe a lizard/dragon tail? And about the body adjustments I see the leg thickness and breast size adjustments but are there stuff like a stomach chubbiness or hair length adjustment settings?
I understand, It makes sense for the weight stages to take a long time. I do like the idea of new internal animations for like unbirth/the womb (swelling), anal vore/the intestines (reversed animation + swelling), breast vore would be harder because you would have to add breast size increase = a lot of animations...
and if you ever planed on adding a new body swap to allow futa, it would allow cock vore to be added, which would mean a lot more animations. And now I am wondering how all these vore types would interact with each other animation wise and button wise they would all have to have their own button and probable their own fullness bar... yeah that is a lot of work...
2 Questions; question 1, does the "body swap" button do anything yet or is it just a place holder, question 2, what is the difference between the weight measures' body + belly, and the total options?
edit; can disposal be added to the controls tab so that I can change the key to something else?
edit 2; never mind it was just glitched.
edit 3; what the fu... what kind of bug is this and how do i tell it to fuck off my screen?
############################################################################################
ERROR in action number 1
of Step Event0 for object oDisposalMenuSwapRight:
Unable to find any instance for object index '186' name 'oKeybindDisposal'
at gml_Object_oDisposalMenuSwapRight_Step_0
############################################################################################
gml_Object_oDisposalMenuSwapRight_Step_0 (line -1)