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namehere1

28
Posts
A member registered Apr 19, 2024

Recent community posts

Yooo, new update. Time to put bloodborne on the back burner

Not  gonna ask for an explicit location as it's meant to be a secret fight,  but if one were to search for the giant harpy what general map area would one look?

That's genuinely so smart. Never would've thought of that.

So the room you can see off to the left in the hall in the haunted house;  how do you get in there? I've looked the place up and down and can't find a way in.

Who  wouldn't? Like it's written, she's such a cinnamon roll.

Genuinely excited she finally made it to the live build. If there are Lucill'ianna 1,000 fans, I am one of them. If she has 100 fans, I am one of them. If she has 10, I am one of them. If she has 1, it's me. If she has 0,  I am dead.


" I used to pray for times like this."

- idfk, Adam Sandler probably.

Also, may just be my opinion, but i think itd be cool to make the cut-ins in the status menu larger. Especially since they're; if i can remember correctly, mostly shoulders up, and most of the changes between stages happen on the lower portions of the characters. Just a mega potato for thought, but you don't need to make changes you don't want to 

Tried reloading it several times, never reloaded. Continued doing it even after i reloaded the game.

Hadn't initiated luci's quest yet. went to chub town, didn't remember if this npc had always been there.  Interacted, got this error. 

Hell yeah. Quick question and potential idea. 1.) Obviously the deflated floaties and the resealing rubber are meant to be used together. Is the method to reseal the floaties implemented in the game yet? 2.) It ,may just be because ive been on a dark souls kick lately, but a new-game+ for after you've fully beaten the game could be a cool idea. Start it in the dev room, but intentionally this time lol, pick your party out of the characters that are lounging in there, so we could have the opportunity to let Lexi and Sporella see the world in our party, get a handful of items, probably remove the ability to power level before leaving the room, and set out on our noble quest again, but with enemies hitting harder and being harder to kill. Could also encounter interactions between characters we couldn't before, see some new dialog, that whole shabang. Obviously this is merely an idea; you don't have to listen to me. 

Yeah, the laptop booted relatively quick for the first time ever, and it did slip its way into the download for the 0.6.1 patch. That, and when I open the application from the pin in my taskbar, which got pinned post .6.1, it loads an earlier version of the game. Like pre-redesign for Brookes and Lexi. However, that's more than likely on my end from the hardware being old on a cheap laptop.  

I can check and see if this is going on with the downloaded version ( windows anyway ) and see if it's just a browser issue or not. That laptop takes 4 to 5 business days to boot up thought, so I'll update once it actually loads for me to check.

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Don't know if this was intentional, but on the browser you start in the dev room when hitting new game. Thought I entered from the test build page, but I triple checked and it WAS from the main game page. No idea if this is also going on with downloaded files of the game, I just found this out and haven't checked.

Idk, maybe it was because I added a lot of levels in the dev room with vore run enabled. It made it so I couldn't progress, so I thought I'd bring it up  in case it was a potential softlock ig

Completely unrelated, but, on the test build, I went from the dev room, to the start of the water area on vore run. Is the perma-fat passive supposed to fully prevent you getting inf. or waterlog outside of battle? I'd tried the waterfall, swell water, 10 and gallon jugs to unlock the door to progress thru, but I couldn't waterlog to unlock the door at the very beginning. I then tried with the ale, and got the same result of the item being used up but nothing changing. They removed fat stages when I had them, but that's all the more they did. Sorry for length, just wanted to see if there was an issue or  if it was something I caused. 

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Are those 3 the last we should expect to recruit, or are there some others we haven't seen or heard of yet. You dont have to provide any details if its the later; keeps the mystery. Solely out of curiosity.

I'm glad I looked at the test build today. I kid you not I was gonna ask about the finalized party size and if there was gonna be a way to possibly rotate characters in and out before I saw that.  Can't wait to see who else we can recruit down the line to fill the roster out.  Also, I know it's been mentioned before, but in future updates are we going to have the opportunity to recruit Polly OR Nessie, or would there be a way to recruit Polly AND Nessie?

YOOOO Luci acquired. Her stages and attacks look great btw. I'd only looked at some of the new test build due to sequence breaking I think, but it's looking good.

I only ask because I know if I waited it out that the laptop I have the game downloaded to would probably explode, but what actually happens if you wait the full 6 hours for Nessa to digest Polly? Will it drastically alter the future events that will take place in The Resevior, or will it just lock off fututre Polly quests?

So apparently you can place both cave orbs onto the same pillar. I guess I mashed interact to many times and didn't realize it until I went to place the second one. Wasn't a huge deal, just lost some progress because I hadn't saved, but figured I'd bring it up that it could be done.

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I meant to ask this a while back, but kept forgetting to do so. Is there a way to turn off the conveyor belts in the factory and get the loot from the chests along side them? I'd searched around and couldn't figure out a way to do it

I'd been lurking on the dev build, and personally i really like the new areas and designs. Can't wait to make more progress and scour the map to find anything i might have missed. Great work. In Luci's dumptruck ass we trust.

She looks cool. Can't wait to see her later on. 

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I know that all the playable characters for Hunger are all in base game, but I don't think I've ever seen the art cut in for Zaiva. Is she hidden somewhere in base dotd, or is she a yet to be added character? It's random, but I'm curious.

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Also, just random game questions. Is there currently any way to make the fencing/gate past the gap outside of the assquake shirne go away? And the mystery girl from the tavern; is there anywhere else she can be found after she disappears from there, or is that something for a future update? ( Also; really enjoying the game and it's characters. Gigi, Red, and Luci are easily my favorites with design and personality alone. Sorry for the massive reply)

Im pretty sure the 5.10 fix with the dumpy ring got undone with this update. I'd saved there before the update, fought Luci again, just cuz hehe big booty elf,  and she dropped another one. Haven't tried it again to see if it was an isolated incident tho.

Dont know if this has already been brought up, so I'll mention it. On the bad ending path to enter the tower for the wind seal, you're supposed to kill sporella to unlock the door, but after I defeated red at the top and went to leave, sporella was in her normal spot again with the chatting and rematch options. Didn't think that should be there since she's supposed to be dead, so l thought I'd mention it.