Yooo, new update. Time to put bloodborne on the back burner
namehere1
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Also, may just be my opinion, but i think itd be cool to make the cut-ins in the status menu larger. Especially since they're; if i can remember correctly, mostly shoulders up, and most of the changes between stages happen on the lower portions of the characters. Just a mega potato for thought, but you don't need to make changes you don't want to
Hell yeah. Quick question and potential idea. 1.) Obviously the deflated floaties and the resealing rubber are meant to be used together. Is the method to reseal the floaties implemented in the game yet? 2.) It ,may just be because ive been on a dark souls kick lately, but a new-game+ for after you've fully beaten the game could be a cool idea. Start it in the dev room, but intentionally this time lol, pick your party out of the characters that are lounging in there, so we could have the opportunity to let Lexi and Sporella see the world in our party, get a handful of items, probably remove the ability to power level before leaving the room, and set out on our noble quest again, but with enemies hitting harder and being harder to kill. Could also encounter interactions between characters we couldn't before, see some new dialog, that whole shabang. Obviously this is merely an idea; you don't have to listen to me.
Yeah, the laptop booted relatively quick for the first time ever, and it did slip its way into the download for the 0.6.1 patch. That, and when I open the application from the pin in my taskbar, which got pinned post .6.1, it loads an earlier version of the game. Like pre-redesign for Brookes and Lexi. However, that's more than likely on my end from the hardware being old on a cheap laptop.
Don't know if this was intentional, but on the browser you start in the dev room when hitting new game. Thought I entered from the test build page, but I triple checked and it WAS from the main game page. No idea if this is also going on with downloaded files of the game, I just found this out and haven't checked.
Completely unrelated, but, on the test build, I went from the dev room, to the start of the water area on vore run. Is the perma-fat passive supposed to fully prevent you getting inf. or waterlog outside of battle? I'd tried the waterfall, swell water, 10 and gallon jugs to unlock the door to progress thru, but I couldn't waterlog to unlock the door at the very beginning. I then tried with the ale, and got the same result of the item being used up but nothing changing. They removed fat stages when I had them, but that's all the more they did. Sorry for length, just wanted to see if there was an issue or if it was something I caused.
I'm glad I looked at the test build today. I kid you not I was gonna ask about the finalized party size and if there was gonna be a way to possibly rotate characters in and out before I saw that. Can't wait to see who else we can recruit down the line to fill the roster out. Also, I know it's been mentioned before, but in future updates are we going to have the opportunity to recruit Polly OR Nessie, or would there be a way to recruit Polly AND Nessie?
I only ask because I know if I waited it out that the laptop I have the game downloaded to would probably explode, but what actually happens if you wait the full 6 hours for Nessa to digest Polly? Will it drastically alter the future events that will take place in The Resevior, or will it just lock off fututre Polly quests?
Also, just random game questions. Is there currently any way to make the fencing/gate past the gap outside of the assquake shirne go away? And the mystery girl from the tavern; is there anywhere else she can be found after she disappears from there, or is that something for a future update? ( Also; really enjoying the game and it's characters. Gigi, Red, and Luci are easily my favorites with design and personality alone. Sorry for the massive reply)
Dont know if this has already been brought up, so I'll mention it. On the bad ending path to enter the tower for the wind seal, you're supposed to kill sporella to unlock the door, but after I defeated red at the top and went to leave, sporella was in her normal spot again with the chatting and rematch options. Didn't think that should be there since she's supposed to be dead, so l thought I'd mention it.