It is a very cool idea, but there are not really any systems in the game currently supporting it (like a questing system you speak of). So there would be a lot to add. But I'll keep it in mind for adding progression
NAlbedoCR
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"I was also getting some "too many attempt" errors."
Free account have a limit of 2 tasks and only 1 during peek hours.
And I haven't tested to much with pillory, but generaly adding similar positions can help. So instead of "chest parrallel to floor", just adding something like "standing doggie style" could work asswell. But again haven't tried so can't say
I have never gotten censored. There is a options of like "show adult content" in the settings, maybe check there.
What I mean of the AI not playing well is that it just fucks the image. Like it can do basic bondage but add more complexity, while keeping the character design is very difficult. With the key there being keeping the character design.
Sorry if I mist something, but like you said there was alot XD.
On the ghoul front and automatic resources. Currently the game is moving to 2 combat systems. First castle defense which is aimed to make the player not lose resources. Second an offense where you go out and raid. The main point of the raiding (as of writing, this might change) is to collect thralls. Thralls are basically the ghouls you describe. They are used to collect resources like wood and stone by sending them to for example the mines.
On the slave girls front. I took a lot of inspiration from Dungeon Lord and could be adding some type of mind break/catatonic system for them. Currently they just do not gain stats after fucking them for some amount, which is not the best system - but it works for now.
And the skills are interesting, again can't say what I will add. I'm focused on combat at the moment so I'll loop back to this when I get around to 0.3.
On the oral thing, the obedience thresholds are very different at the moment. So a new girl would take a couple of nights to go from rape to consensual.
The idea of making affection the consent barrier and obedience be for jobs is quite a good one, because after the current changes affection basically became useless. And that is a nice way to get it back into the game.
Love training are neet as well. The AI could probably manage some of those like fingering and sex toys.
On the point of stats. The idea of gaining one stat as a trade of another is interesting. And I might add it later down the line. I just want a greater game play reason for the stats than "number go big". Currently I'm looking at slave jobs that buff the player and having more stats to play with could be neet. But I have to get further with that system to say anything 100%.
Going to be working on traits for 0.3, and leave that empty for the next release (which is 0.2 alpha). So I will take a closer look on your trait recommendations then.
The training method are all good, but I do not think the AI will play nice with most of them. Basic sex it can do decently well (something like 30-50 images generated for every one that ends up in the game), but everything BDSM related it does struggle with. So I could probably to things like hand/tit jobs and probably something like anal plug/beads. Possible also something with chastity devices as well, I have never even tried that with the AI so we'll see. And on the vampire specific one, going with my gut the only thing possible AI wise there is the stockade rape - I'm gonna have to look into it.
And the removing of clothes could also be a cool idea to have something more sexual happen during the combat, because that is currently lacking anything sexual at all.
Thank you for the feedback!
Countess
vampire,glowing-eyes,black_hair, micro_bikini, large_breasts, thicc,
black slave collar
Hatchling
vampire,goth_makeup, goth, teen, petite, glowing-eyes,white_hair, mini skirt, bandeau_bra, twin_braid,
vampire,goth_makeup, goth, teen, petite, glowing-eyes,white_hair, black tape crosses covering nipples, black tape on nipples, twin_braid, slave collar, nude,
Some things are different in the current version, but this is the starting prompt for both the vampires. The first prompt is for her "normal" and the second one is a slave version. I use Junk Juice Velvet. If you want a direct copy of an image I generated then Tensor.art lets you see all the info for any given and copy it 1 for 1 so check out NAlbedoCR. And I do not do commission, but if you need help with anything just ask and I'll see how I can help.
(PS the version here on itch has how I used to do the vampire, aka instead of "countess" and "hatchling" being separate they where on of the same and I just changed clothes. So if you want something closer to itch version are gonna have to mix and match the above prompts a bit. I do not remember exactly what it was, but it should be close enough.
Slave version from hatchling

"normal" version from hatchling

Yeeeeeeeeee. The game is 100% on the thinner side. I will be looking to improving al the systems (combat, slave managment, resources, etc) and more actual game content will just be added randomly as I make them.
So it will probably remain rather short for some time, but hey that is what a alpha is for XD
The base model is illustration, but on tensor.art (where I do my generation) some guy made a variant for it called Junk Juice Velvet. I do not know if he has posted it elsewhere or if it can be downloaded, but it is really fucking cool.
