same bug here
witch-captain nakou
Creator of
Recent community posts
that's adorable that you came back so many months later to say that. i don't know if that's still interesting you for very long term, but concerning the plans : they exist!
i have still a couple of projects i want to get out of my system before the end of the year, but after that i may come back to graves and grass to add more content :
- revamping the UI, maybe with the help of someone, it was really ugly and poorly made.
- new way of discovering the preference of pensioners
- linked to the point above, some story-driven stuff
- house interior and exterior customisation
- more decorations/plants/grave stuff
- maybe a way to increase the size of the graveyard
- different and new graveyard layouts (i want to make an island one)
- if i feel brave : a way to create your own graveyard layout
that's the kind of stuff i envision a V2 being during 2027.
Thank you for your kind comment and your feedback. I really appreciated it (especially since there will maybe be a "polish" version out someday).
To answer your question relative to the theme, "don't let it out", it was the concept of the "corruption". Something is poisoning the land, and spreading. And when this "entity" reach full growth, you have to kill it before it go out and poison the world. Yes, it was a little far stretch but it's mainly because some content that made that clear (a better view of the concept of corruption of the land, the fact that the end-boss was not supposed to go toward the player but instead trying to leave the farm to go poison the world) was cut at the end of the jam and the cohesion of the game greatly suffered from it.
I had planed to have a training ground (which would have been my prototyping level cleaned) but I didn't have time to do it.
Also, the first screen should have contain some explanations in the subtitles, but, again, I had less time at the end than I though I would have.
Sorry for the inconvenience. I hope you had a great time anyway.

















