Thanks! Gonna frame that 10/10 on my wall
Naivus Luo
Creator of
Recent community posts
Wow, thank you so much for such thoughtful feedback! I’m really glad you enjoyed the quirky dream vibes and even played all the way through the demo — that honestly means a lot!
Totally hear you on the sound and collision issues — I’ll be making adjustments to the audio levels and refining object interactions to make things smoother. Also love the idea of improving the back button, I’ll see how I can tweak that without summoning the train every time 😂
And huge thanks for sharing your VOD too
Thank you so much for taking the time to test everything so carefully. I followed your steps and was able to reproduce it. After digging in, I realized the two missed sheep are:
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The coin under the table (this one can only be found before plumbing is fixed—since that event consumes all coin-related triggers).
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The sheep that spawns simply by pushing the table (if the table is never pushed, that one never appears).
And about the one you mentioned with “I then go back into that screen, which triggers one sheep” — yeah, that’s a bit odd. I originally intended it to trigger the first time you connect correctly, but right now it spawns just by re-entering the screen. I’ll adjust that to feel more natural.
By the way, I’m also currently trying to add WASD movement everywhere, and it feels so much smoother to play ~
Really appreciate your super detailed feedback—it helps me a lot!
Thanks so much for the detailed live feedback, Hythrain — I’d definitely love to see the VOD once it’s up on YouTube, that would be awesome to watch . You’re spot on about the sound being a bit loud, that’s already on my list to optimize in future builds . Also, really appreciate the control suggestions — I plan to add full WASD movement so it feels more natural instead of just relying on clicks. And haha, about those last 3 optional sheep in the second puzzle: 1) the moon , 2) getting 3 coins (yep, that’s the one you called ‘the back of the console’), and 3) realizing that the mushrooms can actually be stepped on (but not touched from the side) . Thanks again for playing during Feedback Quest and for all the thoughtful notes, it really helps me a lot!”
Thank you so much for sticking with my games since Do You See the Waving Cape! It honestly means a lot to hear that the vibe carries through and that you enjoyed seeing the dog return. I know this demo is on the short side, but I’m glad it felt fun to figure out — more dream chaos is definitely on the way! Really appreciate you sharing the playthrough too
I’ve unleashed a demo for my game Don’t Wake Up My Dream—grab it here before the dog hides it: https://naivus-luo.itch.io/dream!
This is my big, sloppy love letter to cartoons, starring a dog who’s equal parts adorable and chaos agent. Picture this: mini adventures like episodes of a Saturday morning show, except I’m the only nut drawing it all by hand. You’ll dodge puzzles trickier than a cat’s logic, hunt for hidden goodies (bones, probably), and sneak past messes I blame on the dog, not my coding. It’s got humor, cuteness, and a healing vibe—like a cartoon binge after a long day. The demo’s got two episodes, but this pup’s got more shenanigans brewing!
Check out the madness here:
I’d love to hear if it tickles your funny bone—or if the dog’s antics make you snort your coffee. What’s your favorite bit? Tell me here or on the page; I’m a solo dev dying for a laugh with you all. Thanks for humoring me and my four-legged troublemaker!
- Naivus Luo
Thank you so much for the feedback, you are very careful, I think many people may have the same question.
-Why is the game's release date on Steam showing April 1, 2021
It's a long story about why the game's release date on Steam showing April 1, 2021, but in short, because I didn’t plan to publish this game myself before, instead, I gave the game to a publishing company (my friend’s company), and in early 2021, the publishing company created this page in order to participate in a festival event on Steam at that time. and we just offer a demo for a week in the Fest. I think my friend set a release date in order to pass the festival's request, after that, the plan of their publishing this game on Steam changed, so you see the “April 1, 2021, Release” shown on the current page, but so far, I have never released a full version.
-What is the limit for the Demo?
You will play the first 9 chapters in the Demo. I think there is no limit for the Demo.
-When to release the full version?
This year, I just took back the publishing rights of this game from my friend's company because I don't think they're doing a good job of promoting my game. I may learn to publish it myself or search for a better publisher (the previous one is more likely). I did have an option to publish the full version on June 1st, but I feel like I need to get some things done and free up my energy to focus on releasing my game. I'm still undecided, but I think I'll make the decision very soon.
-Have u translated everything into English from Chinese or vice versa? Have u done it yourself or hired somebody?
Yes, I translated it myself. (I'm still improving my English, so please let me know if you think the translation is inaccurate, I will be very grateful)
-Can I ask you to play our game as well and leave some feedback?
Sure, I will go to have a try.
Hey, you can download the demo on Steam, here is the link: https://store.steampowered.com/app/1489470/Do_You_See_the_Waving_Cape/ , any feedback is appreciated!







