This here is some high quality stuff. I really enjoy the choose-your-own protagonist narrative with different themes of erotica.
But what I'm really impressed by is game design. While the maps and combat have a familiar Fire Emblem inspired gameplay (typical of a game made with SRPG Studio), the leveling system is not. Rather than beating up every enemy to milk every drop of XP, you only get stronger between levels (saving on the grind). But where units get truly powerful is through their inventory. Held items offer bonuses and abilities but are limited by inventory space, which gradually unlocks with more progression. This is a truly ingenious and creative workaround using the SRPG Studio kit.
I am genuinely impressed and excited for its continued development.