Such an awesome little game! It had me laughing out loud the whole time! 😂🎮
Naidove
Creator of
Recent community posts
WOW, thank you so much! We’re honestly blown away by your comment. Being called the best game you’ve played in the jam so far is an incredible honor, and your words gave our entire team such a huge boost. 🥹💖
We started out with even more ideas, but with only 96 hours, we chose to focus on the room and phone. Everyone gave it their all and worked almost nonstop from the moment the jam began. Even with a smooth Git workflow and great teamwork, we came very close to not finishing. Thankfully, everything came together during the final six-hour sprint, leaving all of us relieved and almost in tears.
And here’s a little secret—we also hid an ending where you can avoid death entirely! 😉
Thank you again for recognizing all the love and effort we poured into the game. Your comment truly means more to us than we can say!
Thank you so much for playing and for the detailed feedback! We’re thrilled that you enjoyed the art, atmosphere, and gameplay. Your suggestions are really helpful—we’ll look into making the game view larger so the environment is easier to appreciate, as well as adjusting the doorways to make them smoother to move through. Thank you again for your kind words and thoughtful feedback! 😊💖
Wow, thank you so much! Hearing that this is your favorite game in the jam so far means the world to our whole team. We’re thrilled that you loved the concept, the execution, and the art—and knowing that you want to play it a few more times is one of the best compliments we could receive! You absolutely made our day! 🥹💖
Thank you so much! We put a lot of care into the scenery and atmosphere, especially the view from the balcony. We hoped it would give players a brief moment of peace in the middle of the stressful countdown. That contrast between the calm scenery and the ticking clock was something we really wanted to capture, so knowing you took the time to stop and soak it all in means a lot to us! 🥹✨
Thank you so much for playing and for the detailed feedback! We’re really glad you enjoyed the concept and had fun figuring out all the ways to atone. Thank you for letting us know about the text issues as well—we’ll look into the clipping and contrast and do our best to make everything easier to read. We really appreciate you pointing this out! 😊✨
Thank you so much for playing and for the thoughtful feedback! We’re really glad you enjoyed the art and had a bug-free experience. You’re right that some of the ways to atone can be tricky to find—my guess is that the ones involving the book and the TV may be the hardest to figure out. We really appreciate you pointing this out, and we’ll do our best to make that part of the game clearer and more intuitive. We’re so happy you enjoyed the game overall! 😊✨
Thank you so much for the kind words about our game and our team! When we first came up with the idea, we were super excited about it—but honestly, we weren’t sure if we could pull it off. A lot changed during development, and we figured out the gameplay and scope as we went. It definitely wasn’t easy!
Thank you so much for playing and for your kind words about the art and overall presentation! Sorry for the confusion—we should have made the interactions clearer, and we’ll definitely improve that. The game has three main types of interaction: interacting with furniture while empty-handed, using held items on different pieces of furniture, and checking the phone for clues. The goal of the game is to figure out how to cross each crime off the list on the left, lowering both the count and the severity of the crimes. Hope this helps, and thanks again for giving the game a try! <3









