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nahtgud

95
Posts
3
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A member registered Dec 12, 2024 · View creator page →

Creator of

Recent community posts

you killed this. great art. UI was perfect. good job

i thought the simplistic controls was a nice touch, you did a great job emulating the original

outstanding criticism. i really appreciate your in-depth takes on the judging criteria, thank you :)

i like your take on the theme, prison warden was  good idea

your art/ui is so polish

super unique take, love the ui with a passion. great job

you just can't help but goin straight for first place lol. great job, so polished

hey so this was a lot of fun. i wanna learn how to do 3d stuff in godot that looks like that, thanks for the inspo :)

this was a fun idea! i like how it switches to a totally different gameplay when the dog gets off the leash, good job 

i liked your art. felt like my objective was unclear and it was pretty difficult. the qte was implemented well though. good job :)

your core mechanic is a lot of fun. i enjoyed your use of color as well. good job :)

hey so this is my favorite submission this round. your core mechanic is awesome. what a great idea with great execution. only complaint is i wish there was more. good job :)

your art style made me happy. i also enjoyed the circular spacebar qte. cute lil platformer, well done :)

really great submission. the simplicity of the art style allowed me to feel really immersed in the movement and qtes. shift dash was a nice touch, i also really loved the rounded screen effect and the mousephobic main menu :) good job

i really like your art style for this. the qte was well implemented :)

the time slow and the effects involved with the enemy counter attacks was really cool. congrats on making a submission :)

your take on multifunctionality was fun. and your animations ended up looking really smooth and retro on that black background, i liked it. good job :)

this one was a lot of fun to simply play. didn't find myself judging or looking for flaws, just having a good time. well done :)

i really enjoyed the item mechanics... that teleport ability was so much fun. your slow down for the combat and movement felt really natural. good job :)

super immersive environment, the darkness is cool. i liked guiding the character while also controlling my camera, good job :)

i like the vibe of  your story. like a lot, that level aesthetic is killer. i think i broke it? savatos flew up to the right and off the screen, he did not come back... i had fun playing though, well done :)

i really like your ui choices for the qte. well done :)

really impressive submission considering your time constraints. good job :)

this was a lot of fun. very immersive as well, i really love your level design. qtes were challenging and integrated well, good job :)

i really loved your level design, super fun color palette. i also felt like your qtes were well implemented. good job :)

i love your core mechanic. i really do. its so fun how you can switch that movement freely throughout gameplay. adds a lot of depth to your platformer. good job :)

i'm in love with the spelling feature. so clean. the qtes were tricky but i feel like it was for an intended level of difficulty. i enjoyed the graphic choices you made as well. super satisfying ui

this was a really interesting idea and the execution was so clean. i'm embarrassed by how difficult of a time i had with the spinning qte lol. i really enjoyed watching fun guy's room come together. really good job :)

i really enjoy your prompt take with a customizable level experience, perfect fit for the tournament thus far. i had to see all of your environments so i played for a good chunk of time, i had fun with the 2d/3d graphics mixture. those penguins were kinda tricky ngl. good job :)

these pretty unique controls kept the gameplay present. i like what you're building here :)

this was not only fun, but suuuper satisfying. the ui grabs me right out the gate and your use of effects ate. down. understood the prompt well and delivered a polished product, well done.

this was fun, i loved all the attention to details in the story, setting, and characters. occasional tooltips weren't legible for me, some dialogue boxes were just a tad too small. i also have a weird frame jitter when i move around the map with right-click. i really enjoyed the agent descriptions, good job on your node map :)

what an incredible little game. so standalone. so pretty. well done, that was fun im impressed :)

i really liked the background art

i really liked the ui for the character's customizations :)

hey, your submission reminded me of mine a little, go try it out if you haven't! we both made jelly guys you can put hats on, i love it. your sprites were cute and i enjoyed the satisfaction of customizing it brought by the easy controls and smooth transition animation. i would've loved some simple sound effects in both the customizing and demo screens. i thought it was a really nice touch adding the demo even though you didn't have to for the challenge subject/prompt. well done, congrats on your first entry in GDKO :)

it's my pomchi's toy hehe

this was a neat little customizer. i love the rolling gesture, took me a minute to figure out. i wish there were more in the game itself that indicates what the different customizations are/do, though i did enjoy the idea behind the eyes and the pips. the ui was well built and aesthetic as well, good job :)

thank you so much for the kind words. i just might :)

tried during development, it's a no-go. press 'space' to live works tho! instructions are a lil different irl, instead of space it's a sequential combo of breathe in + breathe out + smile. thank you so much for playing my game, i hope you had fun :)