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nahidcook

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A member registered Jan 16, 2024 · View creator page →

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cool game! surprisingly difficult, the different rabbit enemies make it very interesting to play!

the first try is a little rough when you don't get it, but once you get the auto cannon it becomes relatively easier.
i got a bit confused on how the manual carrot shooting worked, and realized i had to click directly on the enemy, but the hitbox gets a little bit off with the big green rabbits.

i didn't really like the camera panning to the left, it felt too unlocked.

with more polishing, i think this would've been an even better game! good job!

very nice, the puzzles definitely made me think! 

i really love the pathfinding, it's super fun seeing what paths they'll try to take. the third level is the one where it really feels satisfying, where you can see the rabbits merging seamlessly when you successfully clear it.

this is a fun game and the system is very nice, it is held back a little bit by a few quality of life things though. 

the ui is a bit all over the place, and buttons/text are pretty massive. when i'm trying to grab boxes, it feels rather strange to have to hover over the bottom bar. i'd much prefer to have it in an toggleable easy-to-reach spot if i'm going to be using these boxes as part of the main gameplay. i do like that none of the ui inhibits gameplay at all, so good job on that!

when the rabbits end up stuck, i think giving the player some feedback that "this isn't gonna work" would be good. currently, it'll just keep increasing steps infinitely. perhaps it could check the next 5 steps, and if the rabbits don't change position, you could give a retry screen for them.

i'd also like some "feedback" to tell me when i've won or i've lost. sure, i can tell i've won or lost, but if I get a victory fanfare? i'd definitely feel like a winner!

i'd totally love to see a fully polished game! good work!

very funny, i love the dark aspect LOL! i like that it's a quick minigame, it really feels like a full proper experience here. having starting tutorial slides were very welcoming, they give me a good idea of how to play the game.

i would like if the scenes had some indicator that they were going to swap, or the current time before swapping. ex. warioware minigames usually have a timebar on the bottom. it'd made me really feel like i gotta make the most of the time i've got haha!

i think the gameplay loop is good, all it really needs is more juice and quality of life things, and it'd be perfect!

i liked this game, very good work!

very nice work! the artstyle is very catching, and the ingredient physics are really fun to drop LOL! i really like the black and white aesthetic, although it is a little bit hard to look at. there's not enough contrast for my eyes to easily see and understand each UI element.
gameplay-wise, the fluctuating stock prices is really creative, there were times where i'd try to time my selling in order to fully maximize my profits! it's also got me stressing to make money, i'm rushing my recipes to just try and make rent LOL! i do make some mistakes however when grabbing an ingredient, and i wish there was a way for me to cancel so i don't waste my money on a wrong ingredient.
very well-made for 3 days, i'd recommend adding some more "feedbacks" and juice to make the game feel better. even just having ui elements slightly scale up when a mouse is hovered or a sound effect on clicking something goes a long way!
good work!

very nice, this is sick! the ui is so bouncy and responsive, it feels good to click on stuff! the gameplay loop is also pretty satisfying, the random events keep it fresh, and I like that changing the time speed also makes your actions fast! i did have some issues in the night related to scrolling where i could only sell to the bottom vender however. good job!