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NaggyNaggerson

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A member registered Aug 09, 2019

Recent community posts

This is SO COOL.

Is this game downloadable? It says there's a file picopacu.p8 but I can't see where.

Another terrific job, and I like the optional AGA enhancements. Five lives, though?

There's a really decent game in here, but the absence of autofire just makes it a gruelling physical chore after a couple of minutes, which is a shame.

If it can't be switched, is a standalone separate ADF version with the Japan/Europe level order possible at all?

Really classy and polished version, and I love seeing all the slight gameplay differences in all the various takes on the original. Only thing I don't like is three lives - this is definitely a one-life game, especially as the Speccy incarnation is a bit easier than the others.

Yeah, I was perplexed by this. Neither version appears to have any sound at all, and I can't imagine it was difficult to squeeze into 48K, so... what's the 128 version about?

Nice work. Is there any chance of including the Japanese level order, which was also the one normally found in Europe?

Made a quick little tape box for it :)


Absolutely tremendous work, even replicates the "safe spot". Love it.

The only thing this fabulous port lacks now is highscore saving to the disk. I don't know why all Amiga arcade ports don't do this.

Interesting. Never seen it on the coin-op. 

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Meanwhile here's some box art for it :) 

This is absolutely superb. However there's a little bug where the Lady Frog sometimes gets left behind on the screen if you don't collect her, and floats around afterwards, including over the water, but can't be picked up.

Love this to bits! Made a PET-style cover for it :)

Sweet game. Made some box art for it :) 

Awesome, so much better than the official port. Made some box art for it :)

 

Is there a Rapberry Pi executable (p8.png) in the zip? I don't care about Windows.

I *love* this, but what happened to the lifts on Level 4?

This is so good. Did you ever make a TAP version?

Made some flyer/box art for it in the meantime :) 


I tried running the puzzledp.zip in MAME, which booted the Neo Geo screen but then just hung on black :(

Will hang on for beta 2.

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This is wonderful, and seems to have a significantly improved framerate over the last beta. Super Xevious works fine for me, unlike TjLaZer's experience, but I've noticed two small and insignificant bugs when running on Amiberry. 

When playing Super Xevious the "Super" is missing from the title screen (even though it's shown in the video on this page), and when playing either game I don't get the credit sound on adding the first credit, only on the second and subsequent credits.

Neither of these are at all important but I thought you'd want to know about them anyway just in case. This is a superb port, and one I would have dreamed of back in the day. Compared to the version that came out for the Atari ST it's almost comical. Well done to both of you.

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What should I be running this in? FBNeo doesn't seem to recognise either the .NEO or .ISO files, although it claims to recognise some kind of Xevious ROMset, and lr-neocd doesn't recognise the ISO either.

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I don't know what "edit startup sequence" means :(

(But happy to wait for the final release.)

Amazing port. Is there any way of accessing Super Xevious in the ADF version?

Very impressive, only thing I don't like is the lack of arcade-style colour changes.

This seems to be very buggy whether played in browser or emulator. Your digging hardly ever works and you constantly die for no apparent reason.

Sadly none of these downloads work in Amiberry. I strongly suspect it's because they have an extra layer of folder compared to all my other working LHA installs. Is it possible you could upload versions without the extra wrapper folder?

CURRENT CONTENTS OF LHA:

SkillGrid-WM (folder)
- SkillGrid (folder)
   --- data (folder)
     ----- b-l
     ----- b-r
     ----- (etc)
   --- history.txt 
   --- (etc)
- readme.txt
- readme.txt.info
- SkillGrid.info

DESIRED CONTENTS:

SkillGrid (folder)
   - data (folder)
     --- b-l
     --- b-r
     --- (etc)
   - history.txt 
   - (etc)
readme.txt
readme.txt.info
SkillGrid.info

I can't do it myself because almost nothing supports editing of LHA files. Would be much appreciated, if not no worries.

Made some box art for it :)


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Oh wow, I absolutely LOVE this. The Speccy doesn't have a really decent Frogger and this is pretty much already the #1. Using character-square graphics to get the screen dimenions right is a genius idea and it really looks and feels like the arcade.

I very much hope you can track down the bug as it's annoying having to remember where you've landed frogs, but this is just a great piece of work beautifully presented.

(Only thing I don't like is four lives. What arcade game ever started with four lives?)

It was always really weird that the C64 didn't have a version of this game when Parker Bros brought it to so many other formats, but it was worth waiting the extra 35 years for this stunning recreation. It's got to be in with a shout as the most accurate C64 arcade port ever.

Super stoked about this.

No idea if that's even available on Retropie.

I'm using the latest Amiberry.

I mean when I punch someone and the hit indicator flashes up, the impact sound doesn't come along until half a second later. Config file is as follows:


config_description=Configuration for disk 'AGA'

config_hardware=true

config_host=true

config_version=3.6.0

; *** Controller/Input Configuration

joyport0=mouse

joyport0_autofire=none

joyport0_friendlyname=Mouse

joyport0_name=MOUSE0

joyport1=joy1

joyport1_autofire=none

joyport1_friendlyname=USB Gamepad 

joyport1_name=JOY1

joyport1_amiberry_custom_none_north=Joy2 Fire/Mouse2 Left Button

joyport1_amiberry_custom_none_south=Joy2 2nd Button/Mouse2 Right Button

input.joymouse_speed_analog=2

input.joymouse_speed_digital=10

input.joymouse_deadzone=33

input.joystick_deadzone=33

input.analog_joystick_multiplier=15

input.analog_joystick_offset=-1

input.mouse_speed=100

input.autofire_speed=0

kbd_lang=us

; *** Host-Specific

; *** Common / Paths

use_gui=no

kickstart_rom_file=$(FILE_PATH)/kick20.rom

kickstart_ext_rom_file=

ide_mb_rom_file=:ENABLED

flash_file=

cart_file=

; *** Floppy Drives

floppy0=

floppy1=

floppy2=

floppy3=

nr_floppies=4

floppy_speed=800

; *** Hard Drives

; *** CD / CD32

cd_speed=100

; *** Display / Screen Setup

gfx_framerate=0

gfx_width=704

gfx_height=270

gfx_refreshrate=50

gfx_refreshrate_rtg=50

gfx_lores=false

gfx_resolution=hires

gfx_linemode=none

gfx_fullscreen_amiga=false

gfx_fullscreen_picasso=false

ntsc=false

gfx_center_horizontal=smart

gfx_center_vertical=smart

; *** CPU options

finegrain_cpu_speed=1024

cpu_type=68020

cpu_model=68020

cpu_compatible=false

cpu_24bit_addressing=false

fpu_no_unimplemented=true

fpu_strict=false

compfpu=true

cachesize=0

; *** Memory

chipmem_size=2

z3mapping=real

fastmem_size=0

a3000mem_size=0

mbresmem_size=0

z3mem_size=0

z3mem_start=0x40000000

bogomem_size=2

rtg_modes=0x502

; *** Chipset

chipset=ocs

chipset_refreshrate=50.000000

collision_level=playfields

chipset_compatible=Generic

fatgary=0

ramsey=15

immediate_blits=false

fast_copper=false

; *** Sound Options

sound_output=exact

sound_channels=stereo

sound_stereo_separation=7

sound_stereo_mixing_delay=0

sound_frequency=44100

sound_interpol=none

sound_filter=off

sound_filter_type=standard

sound_volume_cd=20

; *** Misc. Options

bsdsocket_emu=false

Everything works here, exactly the same configs on my emulator as usual, nothing else has sound lag 🙁

cool :)

You haven't actually made that any clearer. Is buying a physical copy the only way to get the digital one?

Looks fabulous, plays smoothly, but the sound effects are lagging seriously half a second behind the events.