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NaggyNaggerson

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A member registered Aug 09, 2019

Recent community posts

Love this! Have you considered attempting the ZX Spectrum classic Stop The Express? Someone mocked it up already :D 

Love the plot :D

The Spectrum version has the exact same events as the C64 one.

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Yeah, if you're doing a commercial release I imagine you'll have your own artwork plans so this was just something quick for now.

And there's absolutely nothing wrong with the difficulty, especially in a game with only three stages, but when you're getting killed a lot it gets increasingly annoying to spend half your time watching death animations.

:D

Also made a little placeholder box art for frontend users :) 

This is so challenging, addictive and fun to play that I REALLY wish the death animation wasn't so long. It has three separate parts, which is at least one too many when you just want to get back to the game. Any chance of dropping the last one?

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Mocked up a box :) 

Excellent stuff so far, gets the gameplay right, looking forward to a version with proper sound :)

Much more enjoyable, thank you :)

Continuous as in "keeps moving in one direction until it hits a wall, without you having to hold the joystick". 

Digging the style and the speed, but Pac-Man without continuous movement ain't Pac-Man.

Absolutely superb work. Slightly unclear as to whether it works on an OCS machine?

 

Hmm, I tried that repeatedly, must just need to keep trying until I get the positioning bang on.

Loving it, although the controls are a challenge sometimes. How the heck do you buy stuff in shops? I keep accidentally whipping the shopkeeper and getting killed.

Really nice port, but has a tendency to crash when you're down to two enemies.

I figured there would be, just placeholders for people with frontends :)

Okay, cool :)

Love the new Puckman version but the cutscenes are a bit messed up. 

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Fantastic stuff. Made a couple of tape covers for the two versions :) 

Love the dark version! But no "Running Jump" version of that one?

The Hate Monster! :D 

Impressive port. Made you some box art :) 

This is SO COOL.

Is this game downloadable? It says there's a file picopacu.p8 but I can't see where.

Another terrific job, and I like the optional AGA enhancements. Five lives, though?

There's a really decent game in here, but the absence of autofire just makes it a gruelling physical chore after a couple of minutes, which is a shame.

If it can't be switched, is a standalone separate ADF version with the Japan/Europe level order possible at all?

Really classy and polished version, and I love seeing all the slight gameplay differences in all the various takes on the original. Only thing I don't like is three lives - this is definitely a one-life game, especially as the Speccy incarnation is a bit easier than the others.

Yeah, I was perplexed by this. Neither version appears to have any sound at all, and I can't imagine it was difficult to squeeze into 48K, so... what's the 128 version about?

Nice work. Is there any chance of including the Japanese level order, which was also the one normally found in Europe?

Made a quick little tape box for it :)


Absolutely tremendous work, even replicates the "safe spot". Love it.