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NaggyNaggerson

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A member registered Aug 09, 2019

Recent community posts

Sadly none of these downloads work in Amiberry. I strongly suspect it's because they have an extra layer of folder compared to all my other working LHA installs. Is it possible you could upload versions without the extra wrapper folder?

CURRENT CONTENTS OF LHA:

SkillGrid-WM (folder)
- SkillGrid (folder)
   --- data (folder)
     ----- b-l
     ----- b-r
     ----- (etc)
   --- history.txt 
   --- (etc)
- readme.txt
- readme.txt.info
- SkillGrid.info

DESIRED CONTENTS:

SkillGrid (folder)
   - data (folder)
     --- b-l
     --- b-r
     --- (etc)
   - history.txt 
   - (etc)
readme.txt
readme.txt.info
SkillGrid.info

I can't do it myself because almost nothing supports editing of LHA files. Would be much appreciated, if not no worries.

Made some box art for it :)


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Oh wow, I absolutely LOVE this. The Speccy doesn't have a really decent Frogger and this is pretty much already the #1. Using character-square graphics to get the screen dimenions right is a genius idea and it really looks and feels like the arcade.

I very much hope you can track down the bug as it's annoying having to remember where you've landed frogs, but this is just a great piece of work beautifully presented.

(Only thing I don't like is four lives. What arcade game ever started with four lives?)

It was always really weird that the C64 didn't have a version of this game when Parker Bros brought it to so many other formats, but it was worth waiting the extra 35 years for this stunning recreation. It's got to be in with a shout as the most accurate C64 arcade port ever.

Super stoked about this.

No idea if that's even available on Retropie.

I'm using the latest Amiberry.

I mean when I punch someone and the hit indicator flashes up, the impact sound doesn't come along until half a second later. Config file is as follows:


config_description=Configuration for disk 'AGA'

config_hardware=true

config_host=true

config_version=3.6.0

; *** Controller/Input Configuration

joyport0=mouse

joyport0_autofire=none

joyport0_friendlyname=Mouse

joyport0_name=MOUSE0

joyport1=joy1

joyport1_autofire=none

joyport1_friendlyname=USB Gamepad 

joyport1_name=JOY1

joyport1_amiberry_custom_none_north=Joy2 Fire/Mouse2 Left Button

joyport1_amiberry_custom_none_south=Joy2 2nd Button/Mouse2 Right Button

input.joymouse_speed_analog=2

input.joymouse_speed_digital=10

input.joymouse_deadzone=33

input.joystick_deadzone=33

input.analog_joystick_multiplier=15

input.analog_joystick_offset=-1

input.mouse_speed=100

input.autofire_speed=0

kbd_lang=us

; *** Host-Specific

; *** Common / Paths

use_gui=no

kickstart_rom_file=$(FILE_PATH)/kick20.rom

kickstart_ext_rom_file=

ide_mb_rom_file=:ENABLED

flash_file=

cart_file=

; *** Floppy Drives

floppy0=

floppy1=

floppy2=

floppy3=

nr_floppies=4

floppy_speed=800

; *** Hard Drives

; *** CD / CD32

cd_speed=100

; *** Display / Screen Setup

gfx_framerate=0

gfx_width=704

gfx_height=270

gfx_refreshrate=50

gfx_refreshrate_rtg=50

gfx_lores=false

gfx_resolution=hires

gfx_linemode=none

gfx_fullscreen_amiga=false

gfx_fullscreen_picasso=false

ntsc=false

gfx_center_horizontal=smart

gfx_center_vertical=smart

; *** CPU options

finegrain_cpu_speed=1024

cpu_type=68020

cpu_model=68020

cpu_compatible=false

cpu_24bit_addressing=false

fpu_no_unimplemented=true

fpu_strict=false

compfpu=true

cachesize=0

; *** Memory

chipmem_size=2

z3mapping=real

fastmem_size=0

a3000mem_size=0

mbresmem_size=0

z3mem_size=0

z3mem_start=0x40000000

bogomem_size=2

rtg_modes=0x502

; *** Chipset

chipset=ocs

chipset_refreshrate=50.000000

collision_level=playfields

chipset_compatible=Generic

fatgary=0

ramsey=15

immediate_blits=false

fast_copper=false

; *** Sound Options

sound_output=exact

sound_channels=stereo

sound_stereo_separation=7

sound_stereo_mixing_delay=0

sound_frequency=44100

sound_interpol=none

sound_filter=off

sound_filter_type=standard

sound_volume_cd=20

; *** Misc. Options

bsdsocket_emu=false

Everything works here, exactly the same configs on my emulator as usual, nothing else has sound lag 🙁

cool :)

You haven't actually made that any clearer. Is buying a physical copy the only way to get the digital one?

Looks fabulous, plays smoothly, but the sound effects are lagging seriously half a second behind the events. 

Was a perfectly fair question, but if you're going to be that snotty about it I'll save you any more hassle and definitely not buy it. 

Why do we have to pay to try this one when the Amstrad one is free? :(

I don't know how to post a pic in these comments and there's nothing on the front screen to see anyway, but happy to email you the ADF.

Any word on this? The version I downloaded definitely doesn't have that issue fixed :(

I had the same problem. 

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I only bought and downloaded it from here yesterday. I'm playing the ADF, which according to the file data was last modified on 2021-05-06 at 14.37. 


The CD32 version is the same.

(4 edits)

Keyboard control does the same thing. (I'm playing on Retropie via Amiberry, but I've never had the problem with any other game. Control on the Amiga port of ST Super Sprint, for example, is tight as a drum.)


You can actually see it happening on the video someone's posted on this page. It only seems to happen after a "full steering lock", small movements are fine. But if you do a full turn the car flicks back maybe 10-15 degrees the other way when you let go, and it really screws the steering up.

This is a lovely-looking port but it's almost unplayable due to a weird control quirk whereby if I turn left and then let go of the joystick, the car does a little slew to the right all by itself. Any reason for that?

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Smashing port, maybe a little easy but very nicely done.

A little tip for anyone playing on Retropie via lr-VICE: switch Options>Automatic Load Warp to OFF or the whole game will run at about 20x speed - for some reason the warp doesn't switch off after loading as it does with most games. You can still set a manual warp key to speed up the loading.

I had the opposite - twice in one game I was showing 0 ships in reserve, got killed, and actually still had another life. (The number of ships was correct, it was the display that was wrong.) Haven't been able to reproduce it, though - I thought it might be if your Challenging Stage bonus took you through the extra-life threshold, but it isn't that.

This now runs at out-of-control speed on the Retroarch port of VICE. Version 2 was fine. The only other game I've ever had this problem with was the recent Lady Pac. 

Very good indeed so far. I've encountered a bug where the Boss Galaga and my captured fighter were the only enemies left onscreen and the boss refused to attack for over a minute, so eventually I had to shoot them both in formation to progress. 

Absolutely lovely :) How do you add credits in the VS version if you're playing it on an NES emulator?

Thanks for trying anyway. At least I have Big Forest :D

Ah, I can't run anything that doesn't have a filetype, the Pi recognises things by their suffix.

With the Raspi version, when I load the PNG I get this message.

https://ibb.co/JvkPXYK

With the standalone version, once I select a track this happens (the two halves of the logo scroll up/down the screen leaving a trail behind, then the game freezes).

https://ibb.co/bWnW5z3

The latest one, 0.2.1b.

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I've done that with the standalone version, and I can get Big Forest to play by running vracing_main.p8, but vracing_title.p8 crashes just after you select a track :(  (Raspberry Pi 3b running Emulation Station.)

The vracing_v10_raspi.zip version just doesn't work at all.

Amazing piece of work, but I don't understand how we're meant to actually play the Raspberry Pi version if it can't be put on a cart...

Very good, but no joystick control?

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Hey man. Did anything ever come of Terrapins RX? I love Rally-X, was looking forward to it.

The NES Mini version still falls apart badly when you exit a room or die - it slows almost to a standstill. Are there any particular settings I should be using when uploading it to the device?