Sweet game. Made some box art for it :)
NaggyNaggerson
Recent community posts
This is wonderful, and seems to have a significantly improved framerate over the last beta. Super Xevious works fine for me, unlike TjLaZer's experience, but I've noticed two small and insignificant bugs when running on Amiberry.
When playing Super Xevious the "Super" is missing from the title screen (even though it's shown in the video on this page), and when playing either game I don't get the credit sound on adding the first credit, only on the second and subsequent credits.
Neither of these are at all important but I thought you'd want to know about them anyway just in case. This is a superb port, and one I would have dreamed of back in the day. Compared to the version that came out for the Atari ST it's almost comical. Well done to both of you.
Sadly none of these downloads work in Amiberry. I strongly suspect it's because they have an extra layer of folder compared to all my other working LHA installs. Is it possible you could upload versions without the extra wrapper folder?
CURRENT CONTENTS OF LHA:
SkillGrid-WM (folder)
- SkillGrid (folder)
--- data (folder)
----- b-l
----- b-r
----- (etc)
--- history.txt
--- (etc)
- readme.txt
- readme.txt.info
- SkillGrid.info
DESIRED CONTENTS:
SkillGrid (folder)
- data (folder)
--- b-l
--- b-r
--- (etc)
- history.txt
- (etc)
readme.txt
readme.txt.info
SkillGrid.info
Oh wow, I absolutely LOVE this. The Speccy doesn't have a really decent Frogger and this is pretty much already the #1. Using character-square graphics to get the screen dimenions right is a genius idea and it really looks and feels like the arcade.
I very much hope you can track down the bug as it's annoying having to remember where you've landed frogs, but this is just a great piece of work beautifully presented.
(Only thing I don't like is four lives. What arcade game ever started with four lives?)
I mean when I punch someone and the hit indicator flashes up, the impact sound doesn't come along until half a second later. Config file is as follows:
config_description=Configuration for disk 'AGA'
config_hardware=true
config_host=true
config_version=3.6.0
;
; *** Controller/Input Configuration
;
joyport0=mouse
joyport0_autofire=none
joyport0_friendlyname=Mouse
joyport0_name=MOUSE0
;
joyport1=joy1
joyport1_autofire=none
joyport1_friendlyname=USB Gamepad
joyport1_name=JOY1
joyport1_amiberry_custom_none_north=Joy2 Fire/Mouse2 Left Button
joyport1_amiberry_custom_none_south=Joy2 2nd Button/Mouse2 Right Button
;
;
;
input.joymouse_speed_analog=2
input.joymouse_speed_digital=10
input.joymouse_deadzone=33
input.joystick_deadzone=33
input.analog_joystick_multiplier=15
input.analog_joystick_offset=-1
input.mouse_speed=100
input.autofire_speed=0
kbd_lang=us
;
; *** Host-Specific
;
; *** Common / Paths
;
use_gui=no
kickstart_rom_file=$(FILE_PATH)/kick20.rom
kickstart_ext_rom_file=
ide_mb_rom_file=:ENABLED
flash_file=
cart_file=
;
; *** Floppy Drives
;
floppy0=
floppy1=
floppy2=
floppy3=
nr_floppies=4
floppy_speed=800
;
; *** Hard Drives
;
;
; *** CD / CD32
;
cd_speed=100
;
; *** Display / Screen Setup
;
gfx_framerate=0
gfx_width=704
gfx_height=270
gfx_refreshrate=50
gfx_refreshrate_rtg=50
gfx_lores=false
gfx_resolution=hires
gfx_linemode=none
gfx_fullscreen_amiga=false
gfx_fullscreen_picasso=false
ntsc=false
gfx_center_horizontal=smart
gfx_center_vertical=smart
;
; *** CPU options
;
finegrain_cpu_speed=1024
cpu_type=68020
cpu_model=68020
cpu_compatible=false
cpu_24bit_addressing=false
fpu_no_unimplemented=true
fpu_strict=false
compfpu=true
cachesize=0
;
; *** Memory
;
chipmem_size=2
z3mapping=real
fastmem_size=0
a3000mem_size=0
mbresmem_size=0
z3mem_size=0
z3mem_start=0x40000000
bogomem_size=2
rtg_modes=0x502
;
; *** Chipset
;
chipset=ocs
chipset_refreshrate=50.000000
collision_level=playfields
chipset_compatible=Generic
fatgary=0
ramsey=15
immediate_blits=false
fast_copper=false
;
; *** Sound Options
;
sound_output=exact
sound_channels=stereo
sound_stereo_separation=7
sound_stereo_mixing_delay=0
sound_frequency=44100
sound_interpol=none
sound_filter=off
sound_filter_type=standard
sound_volume_cd=20
;
; *** Misc. Options
;
bsdsocket_emu=false
Keyboard control does the same thing. (I'm playing on Retropie via Amiberry, but I've never had the problem with any other game. Control on the Amiga port of ST Super Sprint, for example, is tight as a drum.)
You can actually see it happening on the video someone's posted on this page. It only seems to happen after a "full steering lock", small movements are fine. But if you do a full turn the car flicks back maybe 10-15 degrees the other way when you let go, and it really screws the steering up.
Smashing port, maybe a little easy but very nicely done.
A little tip for anyone playing on Retropie via lr-VICE: switch Options>Automatic Load Warp to OFF or the whole game will run at about 20x speed - for some reason the warp doesn't switch off after loading as it does with most games. You can still set a manual warp key to speed up the loading.
I had the opposite - twice in one game I was showing 0 ships in reserve, got killed, and actually still had another life. (The number of ships was correct, it was the display that was wrong.) Haven't been able to reproduce it, though - I thought it might be if your Challenging Stage bonus took you through the extra-life threshold, but it isn't that.