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A member registered Dec 26, 2015

Recent community posts

Hi! ^^ Thanks, your comments are very nice! ;__; Also the game (very rough prototype) is finished. I will put the link on the first post of this thread. ^^

Thanks, our new member, Yin made these! ^^ And yeah, while the progress always goes steady behind the scene (perhaps like Final Fantasy VII PS4 remake? They did a good job at hiding it.) I guess for the next jam I should give more updates of it. Thanks for your constant support at this project! ;___;

Aww, thanks a lot! ^^

Ahh, thanks! Sorry I just have time to reply to you now. ;__; But yeah, the prototype is finished now! :D

Hi, this is Naga again! Thanks for all the support we are getting this far! Without you guys, we probably wouldn't finished this at all. ;___;

Anyway, sorry for lack of updates for more than a week (thanks to Juu for the fill!). The afternoon work turns out chipped quite a chunk of my stamina. At some days I was about to committed myself into visiting all threads, but when my head touches the bed, all I could think is, "Wow I could use some sleep for a minute". When I woke up, it's already morning. :(

But, I have promised to visit your threads, and I will do so! Just ... give me a little bit time to settle things around first. ^^;

As for this game jam, I learned a great deal from this project--and I hope you too! The game we made turns out to gain a little backstory by itself--so it's holiday time, and Felix (the cat) wanted to save money for his journey home. How much you could get him to sell his stuff will determine the ending his get! There's only two 'ending' though :p the failed and success one. Initially I wanted a special ending--but it's kinda complicated and I don't have time for that. ^^; Maybe if we could commit to polish this game, you could play and see through it! Could you help Felix visit his family at home? It's all depends on you! XD

So, there's to that. I hope we could see each other again at some other time--and at that time, I hope to have time to talk with you guys some more! :) See you next game!

Ahh, an inventory bar! That's a good idea! :D We'll see what we can do about it, thanks for the suggestion! ^^

Hi, guys! Sorry for skipping update for a day (thanks to Juu for got it covered). There's a slight problem at my office so it kinda tires me a bit, but I got a good news! Another friend informs me that she interested in this project too. If she did enter, she will take position as the animator (and general art supervisor, since like Juu, she also works at a game studio, thus she has more practical judgement at this sort of thing).

Also, you guys won't have to see lots of crappy animation by me. :p Too bad.

Today, I learned the importance of flipping the sprites horizontally. The problem with 2D sprites is, well, we need to see them flipping a lot of times. d: So by turning them, you could see what is not working at the left/right stance, and fix the problem asap. (The best example is the bat; the sketch one looks kinda goofy if you flip it. So I redo a few things and now he could turns without worrying how he looks from both sides.)

Also ... I gave the cat a pair of pants, but my friends thought he looks cuter without it. So the accepted middle way is ... the cat wears no pants, the bat's too, and the dog lost his shoes. His job deems well-clothed employee, mind you. The lady changes into skirt just for animation convenience. :p

Anyway, how's your progress? Best of luck for you guys! ^^

Meet the programmer, everybody! ^^ Don't worry, she will share us her wisdom about programming after I finished all the needed assets. (I ... think? I don't know anything about programming so I'm just assuming. *got smacked*) She helped a lot by pointing which assets I needed to finish first (and how), so I didn't ended up lost in progress. Also, I know this game jam from her (and she suggested collaboration), so I owe her quite a lot to be here. ^^

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Today's update:

Sorry it's not in English; but basically, Juu and I had a brainstorming session about the best way for the cat to get his item from the main box. She come up with button choices at the main box for restocking item, and I think the best way for showing the item on the cat's possession.

Although putting individual item on the box is the most visually appealing, I didn't think I would have time to finish it (also, looks like it would be quite a pain to animate and programming them). So I thought to use dialogue box to show what the cat has in his inventory at the moment.

And this is the design for the "stage". The orange way is the indicator where the cat would move, green for the passengers, and yellow for the passenger placement. I'm not quite satisfied with the design though ... so perhaps it would undergo some changes. (Also I need to change the "drive safely" into "check your belongings" since it's more fitting that way. :p)

Me too. =p And I plan to give the glasses gold gilding for exaggeration.

Haha, he'll be very glad to hear that from you! ^^

You also participate in this jam, right? When I have free time I will visit your page. Good luck to us both! ^^

Haha, that's good to hear! Thank you very much! ^^

And I just saw your creator page. Did you do the art yourself? It is pretty! :o

More update! This time I do sketches for the cat when he's equipping his box (also sad look when he didn't meet his quota), some possibly needed assets, also some passengers design.

My sister once told me she had her feet stepped on by a woman wearing high heels. She said it was very painful. (Also now the passengers are wearing full clothes, I guess I should put some pants on the cat too. :p)

Aw, thanks! It's glad to hear someone like him already! ^^

Hi there! You could put images on replies by clicking the <> (HTML) icon on the top of reply box, then type:

<img src="link to the picture">

Looks like this site doesn't support image uploading, so we should upload them on other site. Hope this helps, and good luck to you too!

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This is the draft for the game.

And a doodle for the main character (not final):

His design based on real life snack seller I seldom see at bus stops: shirt, jacket, and hat. Don't worry, they also wore pants :p The protagonist didn't wear one because he's a cat.

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Hello, this is Naga and Juu speaking! :D We are not native in English so first of all, sorry if we made a grammar mistake in our conversation. :p

Anyway, I'm (Naga) a total newbie at game designing. I've been playing many type of games since childhood and I'm gradually interested at the designing aspect itself. I'll be doing the arts on this game. My partner (juunishi master) is a seasoned game programmer at Night Spade game company. She never tried a game jam before and thought to help me make a game together. She will handle the programming.

Since this is our first game jam, we thought to make a simple and entertaining game. Any thoughts or comments are welcomed!


You played as a young cat who took a part-time job as a food/beverages seller at a local bus stop. How many can you serve before the bus arrives?


At random, a passanger would call you to buy something. You should stock what the passanger needs in your box and approach them to make successful transaction.


Simplified cartoon.

Program used



- I could learn what assets would be need to make this kind of game

- Juu could learn more about Unity

- Finish the game's early stage prototype

(Bonus) The Team

Let's see, from left to right: Juu (the programmer), Yin (the animator; she doesn't have an account here), and me, Naga (the illustrator).

Pleased to meet you all! :D


Thanks to all the supports! ^^ We have finished the rough prototype here:

See you next game!