Hey! Really appreciate you doing a playthrough of my game on YouTube! Means alot!
naevedyam
Creator of
Recent community posts
Yeahh I'm quite aware of all the fallbacks of the game, and have absolutely no issues in discussing them openly. Grammatical errors and assets had to take a hit due to time constraints, as stated before.
I indeed have been writing more stuff in general and coming up with more ideas which could be implemented in various games, which has indeed helped me quite alot by simply making my brain go wild. Once again, appreciate you just giving it a fair shot, thanks a bunch!
Thank you very much! Yes, being low on time did mean having to cut corners in many aspects such as the sound design and assets, but i did what I could within a week. And yeah definitely! I am planning to make a bigger game which expands on this stuff down the line in godot or something when I have more experience in game dev!
(Your game was pretty cool too, great job on the unique style dude)
Yeahh I agree with the characters looking out of place. I originally thought of making my own unique sprite for all the different characters seen throughout the game, but that ended up being quite a hassle as a first timer. I had to stick to the character generator provided in Rpg Maker, even though the characters didn't exactly fit the aesthetics of the rest of the game.
Text description of everything was also kind of a necessity, since the art side of things really proved to be a bigger challenge than expected. Guess I need to improve on my art alot haha.
This game seemed quite interesting, in a good. Firstly I would like to point out the sweet and fitting assets used in the game, which really set up the entire mood of the game. The sound design and sfx were another plus point that I really enjoyed, they felt quite unique.
Now with that, the story did feel a bit confusing, especially in the later parts. The ending in specific felt quite rushed and definitely could use some much needed improvement. The pacing could also use some work, especially with the narrative.
There was also a glitch in the hallway area where the screen just froze, but that was fixed by pausing and resuming the game. The controller sensitivity felt wonky at times, but other than that, controls felt nice and responsive.
Overall, for what it is, it's a good jam game. Definitely could use some heavy work, but that's a given with almost everything. It's a great entry point, great job guys!
Thank you very much for such a detailed analysis and review! It means alot when someone actually pays attention and provides viable feedback. I agree that the game has severe callbacks from the visual and audio standpoint, but this WAS my first ever project, so that's to be expected. I mainly tried to focus on providing a short and sweet immersive horror story, but I think the grammer did take a hit due to the time constraints. This is obviously more so a trial game to test my abilities in a jam, so improvement is a given with time. I appreciate you playing my game beyond anything else!
Similar to many others I see on here, this was my first ever game jam I participated in. I never thought game jams could be this interesting, but you learn something new everyday. I'll definitely work on my game dev skills and eventually participate in many more jams when time allows for it.
I'm glad I was able to finish my game on time (even if a few parts were a bit rushed), and in general this was so much fun to work on for the past week or so. For the ones who lost progress or couldn't finish their submissions on time, it's really respectable of you for participating and giving it your best gng, chins up.
If any of y'all want to check out my work, here's HEMORRHAGE: https://naevedyam.itch.io/hemorrhage
