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naevedyam

37
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A member registered Sep 22, 2025

Creator of

Recent community posts

Hey! Really appreciate you doing a playthrough of my game on YouTube! Means alot!

Yeahh I'm quite aware of all the fallbacks of the game, and have absolutely no issues in discussing them openly. Grammatical errors and assets had to take a hit due to time constraints, as stated before.

I indeed have been writing more stuff in general and coming up with more ideas which could be implemented in various games, which has indeed helped me quite alot by simply making my brain go wild. Once again, appreciate you just giving it a fair shot, thanks a bunch!

Haha yeahh, I just thought there wouldn't be any insentive to make the player unlock both the endings except curiosity, so gave them a little nudge nudge

Yeahh the deadline really did have an impact on having to cut corners, it's alright tho.

Also really enjoyed your stream! Appreciate the criticism!

Ahaha, music could definitely use some more work but thank you!

Thank you very much! Yes, being low on time did mean having to cut corners in many aspects such as the sound design and assets, but i did what I could within a week. And yeah definitely! I am planning to make a bigger game which expands on this stuff down the line in godot or something when I have more experience in game dev!


(Your game was pretty cool too, great job on the unique style dude)

Here ya go

https://naevedyam.itch.io/hemorrhage

Could you elaborate on what exactly the bug was and how you encountered it? The max I can recommend you is trying restarting the game and playing since new builds are closed off, but it would be really helpful to know more about the bug

Yeahh I agree with the characters looking out of place. I originally thought of making my own unique sprite for all the different characters seen throughout the game, but that ended up being quite a hassle as a first timer. I had to stick to the character generator provided in Rpg Maker, even though the characters didn't exactly fit the aesthetics of the rest of the game.

Text description of everything was also kind of a necessity, since the art side of things really proved to be a bigger challenge than expected. Guess I need to improve on my art alot haha.

This game seemed quite interesting, in a good. Firstly I would like to point out the sweet and fitting assets used in the game, which really set up the entire mood of the game. The sound design and sfx were another plus point that I really enjoyed, they felt quite unique.

Now with that, the story did feel a bit confusing, especially in the later parts. The ending in specific felt quite rushed and definitely could use some much needed improvement. The pacing could also use some work, especially with the narrative. 

There was also a glitch in the hallway area where the screen just froze, but that was fixed by pausing and resuming the game. The controller sensitivity felt wonky at times, but other than that, controls felt nice and responsive.

Overall, for what it is, it's a good jam game. Definitely could use some heavy work, but that's a given with almost everything. It's a great entry point, great job guys!

Thank you very much for such a detailed analysis and review! It means alot when someone actually pays attention and provides viable feedback. I agree that the game has severe callbacks from the visual and audio standpoint, but this WAS my first ever project, so that's to be expected. I mainly tried to focus on providing a short and sweet immersive horror story, but I think the grammer did take a hit due to the time constraints. This is obviously more so a trial game to test my abilities in a jam, so improvement is a given with time. I appreciate you playing my game beyond anything else!

Thank you very much! And yes, you can hit me up in the jam's discord server, username's ion962.

Yeahh definitely could've improved on the sound design, but it's about what you'd expect from a first timer, thanks for playing this on stream tho!

Did my best with the little I knew, guess it worked out after all!!

Glad you liked it!

Thank you very much! Loved the gameplay you did, appreciate it!

Idk you tell me

Ahaha the audio is literally just a single track on loop, so probably that's what made you think that

I didn't really think about that when naming, but that's a pretty cool reference nonetheless

Cute game! The head bobbing thing was easy enough to get the hang of, it's interesting to say the least. Could've worked on some sound design tho, that's all I'd suggest

That was... actually scary. Especially when the monster randomly just arrived, that was crazy awesome. Plus the aesthetics and the atmosphere is just MWAHHH. Oh and also you can push literally everything and cause chaos, easy 10/10.

Putting my skill issues aside, this game is so unique! Y'all absolutely killed it with the sound design and pixel art! Always love this sort of creativity!

Yeahhh I would've added some more stuff in it, which would've made it a bit more interesting to play if I had more experience. Oh well, you learn something new every jam.

Cute Game! Idk how, but I somehow managed to escape without the device or anything (ahem ahem).  Other than that, I really digged the hand drawn aesthetics and the fitting sound design. Just a bit more work and this could be real nice. But for what it is, great work guys!

Yeahhh I was thinking of doing it the visual novel style, but due to time constraints and lack of art skills i had to scrap that idea. Will definitely work on it tho, thanks a bunch! 

Hey! sorry about that, was just uploading the updated version, should be up now

I'd be much appreciative if y'all could give some feedback on my first ever project

https://itch.io/jam/scream-jam-2025/rate/3964253

Not exactly the scariest, but I think you'll enjoy it

https://naevedyam.itch.io/hemorrhage

Here ya go

https://itch.io/jam/scream-jam-2025/rate/3964253

Could check out my game Hemorrhage if you'd like

https://naevedyam.itch.io/hemorrhage

Similar to many others I see on here, this was my first ever game jam I participated in. I never thought game jams could be this interesting, but you learn something new everyday. I'll definitely work on my game dev skills and eventually participate in many more jams when time allows for it.

I'm glad I was able to finish my game on time (even if a few parts were a bit rushed), and in general this was so much fun to work on for the past week or so. For the ones who lost progress or couldn't finish their submissions on time, it's really respectable of you for participating and giving it your best gng, chins up.

If any of y'all want to check out my work, here's HEMORRHAGE: https://naevedyam.itch.io/hemorrhage

Really respectable for you to try at all! You have to remember that game jams are for the fun of developing games, and nothing serious to worry about. You tried your best, that's all that matters ;)

Math would make a pretty sick horror game ngl, great thinking

Hemorrhage is a short, 2d, narrative horror based game which focuses on you facing your past trauma once again. It is recommended you interact with everything for the sake of immersion.

https://naevedyam.itch.io/hemorrhage

Yeahh seems like it, all the best for the submission though