Yeah please do. :)
N8master
Recent community posts
Umm, why does this Steam game look exactly like Dr. Dangerous?
https://store.steampowered.com/app/3872350/BlockBlasters/
Did they rip you off?
Here's a boxart and label I created with ChatGPT and Photoshop:
https://imgur.com/a/blobby-volley-gb-boxart-cartridge-label-O15eh4D


I'm so glad this finally released. This is a piece of art since it's physically super close to the "original" from PC while aesthetically being a pure and well designed Game Boy game.
Also the fact that it runs on GB, GBC and the Super Game Boy is pretty neat, especially since it allows for a true "console-like" multiplayer experience on a Super Game Boy, allowing both blobs to be controlled with two SNES gamepads. Only very few games had this feature back then (Street Fighter II comes to mind). It also features link cable multiplayer which I've already tested with a friend. Such a fun game.
By the way if you can beat RED or at least score a few points against him, you're pretty deep into the physics of the game and might wanna join the official Blobby Volley Discord server:
I played through this twice on my Analogue Pocket and DAMN what an epic game. I loved SMB Deluxe on my GBC when I was young and I love your SMBM with all the fan service after world 8-4. Holy cow, I hope you can squeeze even more content into it or do a successor with that engine to have even more levels.
Game Boy game of the year for me. Easy!
It's great because a device like the Miyoo Mini always fits in your pocket allowing you to play Connect even in a train or plane.
Glad to hear you guys enjoy it too. Unlike a platformer that you play once and "seen it all" afterwards, something like Connect can be played infinitely. Even if a certain puzzle comes up twice, nobody would remember it. For our human brains it's definitely as each game is a complete new run through and that's super cool.
Very good implementation of Sudoku. Good solution to "swipe" through the numbers with the shoulder buttons!
Cons:
- little annoying that B is the "proceed" button instead of A, since A is usually the default on Nintendo consoles (including SNES)
- after a puzzle is solved, it shows "done" which is nice but it feels a little unnatural not to have a button (or START) that is offered then to you to take you back to the title screen, instead you have to do it manually with the menu
(both cons are no real big issues though, just wanted to give feedback)
Pros:
- bug free and smooth
- appealing visuals
- great to be able to input newspaper puzzles in an empty grid
- the hint feature is fantastic!
What I miss:
- a way to note down numbers in a field that "might" be there, for example if I know in the top left square is either a 3 or 7, same applies to the field below it, I would love to be able to note them as small numbers in the field until I know for sure which number goes where... not so sure how I would implement this in a good way though
What would be a fantastic addition:
- auto-generated puzzles instead of "pre-made" ones... there are a few algorithms for this but I'm not sure how they'd be able to fit in an SNES rom but at least wanted to mention it :) pretty sure though that you thought about this by yourself already
Conclusion: Really an outstanding port so far, really like it.
Then I apologise, although it's pretty bad from a UX perspective to write "SOLD OUT" (instead of something like "Pre-Order") underneath the product imho but I guess this isn't your fault. :) Looking forward to your release.
Edit: Well, apparently they changed it now. Also I subscribed to the mail notification to get an alert when it's out. :)
And how can a digital (!) edition be "sold out"? Because that's what it says currently. I don't get it, why is this happening to so many games? Same with Shapeshifter 1 & 2. This way a few buyers enjoy them and then the game disappears from planet earth forever, which is a shame. I would have gladly purchased the digital version as well.